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russian armor

Lack of text strings

14 Nov 2018, 12:36 PM
#1
avatar of Osinyagov
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Posts: 1295

Hello gentlemen!

I would like to mention community balance team about lack of text strings and prevent new issues in this area. Here will be listed founded issues.

Usually, we have this number of text strings for all commander abillity slots:
1. String with name of the abillity. Used in the menu and during the battle.
2. String with description of the abillity. Used in the menu and during the battle.
3. String with yellow advice text. Used only in the game.
4. String with required commander points.


Addition strings for call-ins
5. String with description of the unit on the botton of the screen.
6. String with yellow advice text on the botton of the screen.

And veterancy strings.

Addition for active
7. String with name of the effect.
8. String with description of the affect


Addition for unlocks
9. String with description of action on the botton right slot.
10. String with yellow advice text of action on the botton right slot.
11. String with name of the upgrade.
12. String with description of upgrade.
13. String with yellow advice text of upgrade.
14. String with requirements for upgrade.


Known issues


https://docs.google.com/spreadsheets/d/1ZsVcT2zuDtvSGPpgAI7tkEOlWFu0Ing-q11zNnklFQQ/edit#gid=0


I hope this sysmem will help to give required number of text strings for every new commander abillities/units.

P.S. Sorry for screens in russian, because i screened these issues during my work with big update for russian localization mod.
14 Nov 2018, 12:37 PM
#2
avatar of Katitof

Posts: 15434 | Subs: 7

I'm almost 100% positive that non english localization was completely abandoned when modders too over balance, so unless you are using english, don't expect any updated loca keys.
14 Nov 2018, 12:39 PM
#3
avatar of Osinyagov
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Posts: 1295

jump backJump back to quoted post14 Nov 2018, 12:37 PMKatitof
I'm almost 100% positive that non english localization was completely abandoned when modders too over balance, so unless you are using english, don't expect any updated loca keys.


It is more about coded string for every situation. It match for all languages. I will doublecheck it for english as well.
Edit: i was right, it is coded issue and match for all languages.

Issue N4(B-4)

Issue N1(Panzergrenadiers G43)


P.S. I am not talking about outdated text inside of strings, because it can be fixed by me or everybody else. I am talking about coding to use proper strings, or creating them.
14 Nov 2018, 19:00 PM
#4
avatar of Osinyagov
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Posts: 1295

12. Single DP-28 upgrade using string #12 from double DP-28 upgrade.
13. Penals using the same string #12 for PTRS-41 upgrade with guards single PTRS-41 upgrade.
15 Nov 2018, 16:49 PM
#5
avatar of Osinyagov
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Posts: 1295

14. Sherman Calliope using string #5 for it's string #2
15. Rangers and Paratroopers using the same string #12 for their Thompson upgrade. The problem is, that their upgrades have a difference.
15.1. I hope cavarly riflemen will use separate string #12 for their Thompson upgrade, because their upgrade has a difference too.
16. Ostheer Hull down doesn't have string #9 and used it's string #2 for that.
15 Dec 2018, 19:16 PM
#6
avatar of Osinyagov
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Posts: 1295

17. Guards don't have separate string for vet ability requirement and use string from vet 1 description instead.

Should be like this

18. Cavarly riflemen don't have string #4

19. P-47 AI strafe run use the same string #4 with Valentine call-in.

13 Jan 2019, 20:21 PM
#7
avatar of Osinyagov
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Posts: 1295

20. KV-2 string #6 and IL-2 Sturmovik Attacks string #3 using the same string in localization file #11020682.
21. German bunker doesn't have string #6 at all.
22. Soviet and Wehrmacht base bunkers don't have string #6 at all, unlike their western counterparts.
23. M20 refers to string 11159445 (req for dispatch), which not added to locfile. It can be added manually.
24. M1 At-Gun refers to strings 11159444 (req for dispatch), which not added to locfile. It can be added manually.

P.S. Later, i will try to add # of string in locfile for previous issues.
17 Jan 2019, 18:53 PM
#8
avatar of Osinyagov
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Posts: 1295

25. Jaeger command squad using JLI's string #5 for itself. (iow unit description).
28 Jan 2019, 11:50 AM
#9
avatar of Osinyagov
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Posts: 1295

26. Field fortifications (from Osttruppen doctrine) don't have string for command points requirements in default locfile. (String 11159443)
It can be fixed manually by adding this string.
30 Jan 2019, 13:53 PM
#10
avatar of Osinyagov
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Posts: 1295

27. USF Combined Arms doesn't have string #8 (description for aura, when you look at it on unit's portrait) and using string #2 for it.
28. For the Vaterland doesn't have string #8 (description for aura, when you look at it on unit's portrait) and using string #2 for it.
29. M1 AT-gun HVAP shells ability doesn't have string #8 (description for aura, when you look at it on unit's portrait) and using string #9 for it.
11 Feb 2019, 11:29 AM
#11
avatar of Osinyagov
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30. AVRE and AT infantry section using the same string #3 (click to dispatch) for call-in button. String 11082826
Usually this string contain something like "New unit available - "Name of the unit". Click to dispatch. Effective vs. something"
18 Feb 2019, 20:44 PM
#12
avatar of Osinyagov
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Posts: 1295

32. Planted POMZ-2 mine doesn't have string #6 at all.
33. Teller 43 doesn't have string #6 at all.
34. USF paratroopers and OKW Fallschirmjäger call-in abilities using the same string #3 for them.
6 Jul 2019, 10:02 AM
#13
avatar of Osinyagov
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Posts: 1295

Vet 2 for tiger ace using the same string with regular tiger. The issue - no information about spearhead ability.
4 Aug 2019, 13:22 PM
#14
avatar of Osinyagov
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Posts: 1295

37. M4A3 Sherman and ISU-152 using the same strings for their yellow advice text for shells.
38. M26 Persing and ISU-152 using the same string with yellow text for their piercing shot.
39. Vehicle detection for conscripts with PTRS-41, vehicle detection for tank hunter infantry section and tracking for soviet tank destroyers using one string for description of the effect on top-left portraits corner.
40. Airborne guards using string with white text for their triple DP-28 upgrade from double DP-28 upgrade. As result, all three DP-28 upgrades using one string for white text.
41. Anti-Tank Gun Ambush Tactics and Tank Hunter Ambush Tactics (both are commanders slots) using one string for their yellow text description.
6 Aug 2019, 10:06 AM
#15
avatar of Osinyagov
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Posts: 1295

42. USF M3 HT vet 1 ability and USF M1 At Gun vet 1 ability using one string for their yellow text description 11079720.
43. WC51 and M3 HT using one string for indicator text (on top left corner of the portrait) 11079721.
44. Volksgrenadiers's frag and incendiary grenades using one string for yellow description 11069516.
10 Apr 2020, 10:05 AM
#16
avatar of Osinyagov
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Posts: 1295

Just remind about existance of this thread. Report here about any issues, related to the text in the game.
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