Maxim is 260
My bad then, no idea why that number stuck in my head instead.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Maxim redesign redirect thread29 Aug 2019, 22:18 PM
My bad then, no idea why that number stuck in my head instead. In: COH2 Balance |
Thread: Maxim redesign redirect thread29 Aug 2019, 22:08 PM
It already costs 280mp, anymore and it'll be worst performing, most expensive stock hmg. In: COH2 Balance |
Thread: Panther armor rebalance.29 Aug 2019, 20:10 PM
How is rear armor relevant in facing frontally against allied tanks again? How is allied rear armor relevant, if panther always pens it from any range? Snares are here since day 1, literally nothing changed in how they are used in the last 6 years except they require vehicle to be below 75% health to engine crit. How axis heavies are relevant to panthers performance? Allied TDs always had range and good vet, SU-85 wasn't penetrating reliably, but made up for it in being anti tank machinegun at vet3, so it always was a big threat to panther, even greater then it is now from closer ranges. In: COH2 Balance |
Thread: Panzerfusiliers Need Adjustments29 Aug 2019, 14:14 PM
Yeaah, that's what happens if you have a T4 vehicle in your T3(panther). Also none of the 3 you mentioned get to be rewarded with superheavy once fully teched, so yes, its well justified in terms of cost. In: COH2 Balance |
Thread: Panzerfusiliers Need Adjustments29 Aug 2019, 13:01 PM
like urrah and sand bag vs at nade ? Remind me how much damage both of these do compared to at nades and regular nades? I have lost my "sandbag and really loud yelling DPS sheet" and don't know the numbers off my head. In: COH2 Balance |
Thread: Panzerfusiliers Need Adjustments29 Aug 2019, 12:54 PM
if having a nad dday means droping 3-4 model or wining at long rnage ok The one that had utilities rolled into its own cost while other have to pay to unlock it, bloating its cost that way. In: COH2 Balance |
Thread: Panzerfusiliers Need Adjustments29 Aug 2019, 12:49 PM
no u clearly wrote pfusi have more dps than cons test show pfusi only win some times at long range and lose at all other ranges What is higher? Range: 5, 15, 25 and 35 Cons: 18, 13,5, 10,2 and 6,3 Or PFs: 17, 14, 11,9 and 9,3 1) If you will fight at most optimal distance for cons, you're going to have a bad day. 2) PFs DPS is objectively higher. 3) These numbers should give you a rough idea about the distance at which you should engage cons 4) With your methodology, its very easy to proof that grens are weaker then cons despite everyone knowing that match up is fine u simply don't want to say "yea im biased" Holy fuck, I'm going to recover for days from that IRONY brick drop. In: COH2 Balance |
Thread: OKW September patch discussion29 Aug 2019, 12:33 PM
Just as soviets have to backtech to T2 when going T1, nothing prevents OKW from backteching to BGHQ later on, in fact it was being done often before command panther meta emerged. It'll be even easier now that all med and heavy callins are tech bound, because pressure of being overwhelmed by a heavy just disappeared. In: COH2 Balance |
Thread: UKF September patch discussion29 Aug 2019, 12:00 PM
Cost and scaling are always issues you can't ignore. Especially if you are putting cheap unit against expensive one and expect cheap performance from expensive one or vice versa. In: COH2 Balance |
Thread: Panzerfusiliers Need Adjustments29 Aug 2019, 11:59 AM
Oh oh, someone can't tell analogical mechanics from equal performance apart! In: COH2 Balance |
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