My interpretation of this would be like merge without merge. Basicly, yes you are getting a squishier model, but you sre saving on reinforcement cost and time. Might be useful from a halftrack on the front where you don't want to retreat.
Perhaps being limited to weapon teams would be best, but I think the idea is quite fresh and manages to give it some niche outside of "get vet 0 ostroppen way to late in the game"
I understood it the same way. But as I said, you are just gimping your own squad. Merge on elite units is very unpopular, but if you do so it provides the huge advantage of getting a better weapon or keeping a better squad on the field. The suggestion of OP does neither of this. Your choice is to gimp your squad by reinforcement, most of the benefits of merge are lost.
Honestly, I would have suggest stop beating the dead horse at this point.
vCoH had medics mechanic aswell as abilities to replace losses, because you was expected lose models\units.
CoH2 became a game, where even loosing 1 squad might be very punishing, especially if its vetted.
Both relief and rapid consicription are abilities that arent fit for CoH2. Anything based on loosing something in Coh2 by default wont fit its gameplay.
I would have been x100 times better to just replace this abilities, considering we have only 2 commanders for each side having them.
Lightning War Doctrine - can easily have Breakthrough from encirclement doctrine
Festung Support Doctrine - Defensive Fortifications from Defensive
For soviets its harder, both Conscripts Support Tactics and Soviet Reserve Army have not only rapid but also rapair kits. Which makes both of them even less usefull.
I think a simple MP cost reduction mechanic is the easier way to go. But I agree that this ability does not fit into the current game's design where fast wipes have been toned down for years now.
This ability is just full of contradictions.
First of all it costs a massive amount of munitions and many times you would be better off using the respective commanders' sector artillery or stuka loiter.
But let's assume you use it before a big engagement (most likely towards late game). You get your ostruppen squads but you also manage to retereat all your squads with a few models left.
Great, now you are left with a bunch of one of the weakest infantry units, they have no veterancy and they need to be upgraded with lmgs (further increasing muni cost). But most importantly they take up pop cap so in the end you have even less manpower to reinforce your retreated squads that would be more effective on the frontline than those fresh ostruppens.
So overall you paid tons of muni and manpower and the result may put you in a very disadvantageous positions, while for example using smoke bombs and sector artillery could have saved your troops and win that engagement.
There was a proposal about relief infantry returning some manpower for each model lost, that would make far more sense imo.
This. And what MMX posted.
I am also all in for reducing MP reinforcement cost or returning MP in some way (although I think this might be bugged).
Unvetted squad issues aside, no one really wants yet another two squads in the late game if your infantry build is already finished. The only way it is useful is if you know that you lose some squads that need replacement, but you don't know this before the engagement. You know it only when it is almost over, and by this time there are not enough models left to drop to trigger a replacement squad. So your only chance to make this useful is to spend 120 MP in advance in anticipation that you might lose 1-2 squads. If you don't lose 1-2 squads, you might still lose enough models to get new Osttruppen/Con squads. So you get punished for keeping your squads alive.



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