I'm sure this has been talked about before, but is it possible for us to get accurate damage numbers after the match?
Right now I assume it's the XP value of the damage done. It would be much better if it were the actual damage
On a side note it would be nice if "wipes" were also reported in the postmatch. Like how many squads lost, how many tanks lost, etc. Rather then lumping individual models and tanks together as "units lost"
I always assumed that the damage done is economical damage. Some form of "XP damage" makes sense too, but only god knows how they programmed it. I assume Relic wanted to keep the end game screen simple, but they made it pretty much useless. There are simply too many open questions: What is the actual 'damage' that is reported? What is efficiency? How is the cost of your own unit calculated? The initial investment, only the per-model reinforcement cost or both? How does partial damage count, reduced reinforcement costs, how are munition and fuel converted, how are abilities counted? The only chance to see which unit was "good" is to play the game for quite a lot of matches until you have a feeling which "efficiency" a unit should have. And only if a unit is way over your expectancy, then it probably performed well. But if you're at that point you already know what worked and what did not in your strategy.
I have to say though that I don't think that the actual damage is that much more helpful. If your ATG hits a Kübel a couple of times, while in another game it penned at KT instead, then the second one should be marked as better performance.
I think what we'd need instead is how much ('economical') damage and how many kills every unit did. Even shared kills (e.g. mortars have notoriously low kills but do decent damage). The current 'damage' calculation sums that up in a somewhat okayish manner, but more details would be nice.
Tracking all of this would not be a huge deal, since most of it seems to be tracked anyways but is never shown. We could have drop down menus, so you cannot only see how much damage all you ATGs did, but how much every single one of them did (with recrews). Then a details button to see how much damage it received from which source and how much it dealt against different units. There will be a lot of dead/not useful information in there too, but on the other hand also quite some important or at least interesting one. The current stats are simply broken not only on the level what is actually counted, but even on the level of how to read them because they are so obscure.
It won't happen in Coh2 anymore though since this would require actual coding...