Yes it is due to player qualities. That's you kicking the ball incorrectly, a modern football is designed to fly predictably.
You're still trying to argue that a football being a "few centimeters off" is somehow comparable to handing an opponent a vehicle in CoH2 through a 5% chance, and I have no clue if you're intentionally being obtuse or not.
Non sequitur.
how is it non sequitur? a game is designed to simulate reality as close as possible, meaning randomness and more outcomes is better than 1s and 0s.
im done here, back to what i said earlier. thank god relic still has control. and let see where they go with coh3. if relic is reading this, please remember dow3. please respect all fan voices. please remember coh1 was one of the highest review rts, because it did something braver and against the norms.
and also someday, that $1m dollar prize money theory can come true, and let the players and spectators enjoy full coh mechanics. hopefully the 'pros' approach this game from a healthy mindset and less dictative.
and vonivan >>>>>>>>>>>>>>>>>> hulk sulk
 
	
 
			 
			
 
  
  
 
 
										 
									




 
    		            							



 
						 
					 
					 
					 
					 
					 
					 
					 
						 
						 
						 
						 
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