At minimum schwerer would have to go, being able to plant your schwerer and then build cache under its protection would be problematic on map where you can already put your schwerer close to your base, protecting the cutoff and some of your mun/fuel/VP. Then their premium tanks would have to be toned down to non-premium level because their highest price and no-cache balance out their superior power out of the box. We already see how it goes on large teamgame and we don't want the same on small scale games. So Pz4 to be aligned to Ostheer's one and Panther pushed further back in a new tech level or even made doctrinal.
Vet5 should also go because and all benefices given with taken out. HMG34 and rak could also left the HQ and join OKW tiers, no reason anymore to have easy access to tools to maintain you field presence at cost of not being able to build caches.
And so on etc...
I actually don't really think so. Maybe some tweaks, but I would even go as far to say that there don't need to be any tweaks on the defensive part. I am talking about 3v3+ however.
We see OKW being supplied with caches already in large team games, the burden of building them is just shifted to OST players. Are OKW tanks a big issue in these modes? I wouldn't say so actually.
Does Schwerer Gun need to go? Here I would also say no. First, points and resources in general are rather safe. In large games (at least on my scrub rank), players don't put their HQ to the front line because it will get deleted by artillery. Especially since there will be 1-2 Sextons for every Brit player. Schwerer near the front lines is very very risky, so best is usually to put it further back where usually none of the fighting takes place anyway.
Same goes for cache building. Can you protect a cache with Schwerer? Absolutely. However, 3v3+ maps are so large that you usually have 2-3 points that are so far back that the enemy will not reach them. Even if they did, they won't have time to destroy the cache. Schwerer at the front line is a bad idea as I just described, and securing a cache that usually does not see any action anyway won't be a huge issue.
No don't get me wrong: I am not saying that there will 100% be no issues, but I think all of those are manageable without too much work. The small modes, where cache protecting could be an issue usually don't have (many) caches. And in the large modes where we have caches their protection would no cause an issue since they are already gated off by map design. Overall, I assume 2v2 will be "hit" the hardest. But as I said, in a premade team we can already see all of this. And none of it has caused the huge issues you're describing


cblanco ★
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VonManteuffel
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