If we're taking well organized teams into consideration, then vet 1 LeFHs do not exist. Or any static howitzers for that matter.
And what you are describing is nothing that a regular barrage couldn't do (better). On small chokepoint maps you don't even need recon to guess where to put a barrage with maximum effect. Putting down a regular barrage here would take 2 seconds, and you'd be guaranteed to hit that target rich area, instead of your LeFH potentially going after a lone mortar.
I mean, I get your argument, on the other hand I don't fully agree with this.
The howitzers are team game units only, so we're also talking about team games only.
Many arty units have to be at/near the front line (meaning where all the other troops are) to fire effectively. So the CB will usually target an important spot. Even if it is not the front line, it will be the reinforcement route.
And yes, it might target suboptimal points. A good player can do better barrages into the FOV. But the issue is that CB leads to having literally zero downtime. Even a good player will forget to use the barrage ability for some time after it becomes available again. CB will fire without fail, because in team games there are 1-2 barrages per minute somewhere on the map. And while there might be differences at the very top tier level, CB level the skill gap between "bad" and "average" players, simply because micro and game knowledge are limited resources here. 5 okay barrages are as good as 4 good ones, especially if I don't need to think about this unit anymore.


cblanco ★
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VonManteuffel
Heartless Jäger