Counterattack Tactics is really good in 2vs2. B4, Shocks, FMR and recon on top of the Kv-1. Its kinda hilarious. The only bad commander is Conscript support. And thats cause there are 3 dogshit abilities in it. Only the old Tiger ace could make this thing viable.
The Kv-1 has 14 popcap and costs 420 mp and 145 fuel. Pretty similar to P4J. But it has the defensive stats of the P5 not the P4. Sure its gun is slightly weaker, but it can threaten medium tanks. Ofc its not on P5 lvl, but something like 450 mp/150 fuel and 15/16 (Panther has 18) popcap seems more reasonable.
Maybe I should try that one more often then. I have rarely seen people play it (well), but this obviously depends on game rank.
Regarding the changes: My point is to with with either EHP reduction OR population increase, not both at the same time which could screw the unit and associated commanders over.
The KV1 has great defensive stats but the worst all purpose gun they could find. That's why it has always been in a weird state.
Can someone explain to me why the Kv-1 can survive 3 Pak43 shots? I thought 20% dmg reduction means, that it gets 960 effective HP. But thats not how it is ingame. The classic tank destroyer like Panther, JP4 or Jackson does 160 dmg per penetration shot. 160*0,8=128. 128*6 is 768 though. Thats below 800HP. So the Kv-1 can survive 7 instead of 6 shots. Thats on par with Tiger, IS-2 or ISU. On top of that you get 2 bonus armor bulletins to push your armor next to 300. I didnt test it with vet 1 active, cause the result could scare the puplic.
Was this intended? I always thought it has 960 HP like Panther or Pershing.
Because it has 1000 effective HP, not 960. It survives with a slither of health