For 60 muni you can lay 2 mines that kill an ostheer squad. S-mines also do not damage vehicles as the riflemen mines do. If you wanna use asymmetrical faction desing as argument in this 100% symmetrical situation maybe then take into account the asymmetry from OKW point of view considering situation?
-Sturmpio already has highest workload of all units meaning it is less effective at laying mines than RE would be.
-Sturmpio already has a mine that it can lay reducing the impact of having s-mines
This is perfect example of a situation where equal balance logic can and should be applied in order to achieve balance.
+1
Sturmpio already has highest workload of all units and it's even higher if you want to use the abilities from this doc.
Sturms needs to build:
- 2cm flak
- trenches
- howie / pak43
- and S-mines after the changes
All that to the heavy work load of
- sweeping
- laying schuh mines
- repairing
and yes, you also want to use the unit for fighting...
I'm really not convinced by the OKW changes so far. Time and energy was invested to improve meta commanders via Pfussis although their 2nd tier commanders would need improvements far more. Now the odd decisions with the s-mines and the Sturms.
In all honesty if I look at the current Ost commander pool and compare it with OKW, then there is not much reason to pick this faction based on commanders. OKW was always inferior in terms of faction design but compensated that with a better commander pool. Now the best commanders were heavily (and rightfully) nerfed but the 2nd tier commanders with clear weaknesses were not improved. I dont understand the decision making here.
But let's wait for the next version of the patch and see what it brings to the OKW table. I really hope I have to eat my words then.