Besides Scavenge, I don't really see what other OKW commanders would need. OKW has the biggest set of viable commanders in the game imo. Apart from Scavenge (that is getting 2 buffs already, although I don't think that's enough) and Fortifications (1 big buff and some small ones) all commanders are popular across the different modes.
The goal of this patch is not to create more top tier commanders, it's to bring as many commanders to the middle tier as possible (definition of middle tier being good/great but not blatantly overpowered or overpopular). And the majority of OKW commanders is already at that middle tier.
Apart from Scavenge, OKW seems to have one of the healthiest commander popularity diversity of all the factions: https://coh2stats.com/stats/month/1614556800/4v4/wgerman?statsSource=all
I think you're creating here a wrong dilemma:
A healthy commander poluarity does not mean that small changes to existing commanders are not needed.
And nobody asked for major improvements to make commanders overpopular / overpowered.
There are reasonable arguments to improve units or abilities that are lackluster and so far nobody of the Team has explained why this arguments are unjustified.
- 221:The unit s much more expensive in fuel than the UC AND locked behind the truck but does not nearly have the same impact. At least a price reduction is needed or make it buildable without the truck
- incendiary rounds in Firestorm: Why should Firestorm have the "incendiary barrage" that only affects 1 unit when US "Urban Assault Kit" benefits 2 units (Riflemen and RE)?
US players have usually 2-3 rifles and with this commander 2 RE. That means that the ability is useful for 5 units, incendiary barrage only benefits max. 2 leigs. It's a question of consistency to balance this discrepancy out imo.
Yourself suggested some weeks ago that the Luchs could get incendiary amunition for example. Why not give this at least a try?
Making the 221 cheaper and giving incendiary ammunition to another unit is hardly game breaking in my eyes.
That being said the changes to Fortress are very welcome.