https://www.coh2.org/replay/103517/tiger-timing
You can watch this replay to see what I mean.
2v2 on Stadtschutt. The game was slightly in our favour overall. Very steady ressource income. I build Flak HT->T4->Tiger. By the time I had the resources to call it in I had close to 13 CP. And that was a pretty standard game.
Changing heavy tanks to 11 CP will not make a big difference in 2v2.
After calling in the Tiger the game went completely out of control for the Allies. Tiger got lots of kills and ended the game pretty much alone.
My point is: Unless the AOE on heavy tanks gets nerfed they will stay meta no matter what.
Locking them behind complete tech is impossible because complete tech costs are very different for all factions. If you lock them behind full tech IS2 will arrive 50-60 fuel earlier than the Tiger which would be insanely unbalanced and break the game's balance completely.
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
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Post History of blvckdream
Thread: COH2 winter balance mod - discussion24 Jan 2020, 16:04 PM
In: COH2 Gameplay |
Thread: tiger timing24 Jan 2020, 16:01 PM
tiger to 11 cp wont do much for 2v2 In: Replays |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 15:54 PM
No. I use Tiger all the time in 2v2 and when I have the 230 fuel for Tiger and T4 up it's usually 10-11CP unless I skipped all light vehicles and the enemy had no map control. Just the last game I played 5 minutes ago was like that. I went Flak HT -> T4 -> Tiger and when I had the fuel for Tiger I had close to 13 CP even though we had more map control. Then my Tiger had like 35 kills in the next 10 minutes including enemy tanks and it was GG. In that game the 11 CP change wouldn't have changed anything. Unless heavy tanks get their AOE reduced we will keep seeing them every game. In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 15:40 PM
Yes and while we are at it remove Axis from the next tournament too because it will be so much fun when IS2's hit 60 fuel earlier than OKW Tigers and Soviets get 70% winrate. In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 15:27 PM
What is it with the balance team making all these weird token adjustments like USF grenade package 100 instead of 150 MP? Or Jackson +5 fuel, or Airborne Combat Group 380 instead of 350. We all know these changes are completely meaningless and have no influence on the game. So why implement them? I am really curious wh In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 13:48 PM
I pointed the SVT thing out weeks ago with an own replay uploaded here showcasing a number of tests between STG Volks and SVT Cons. SVT Cons beat STG Volks by a big margin while costing less, having merge and urra. It's totally unbalanced and should not be implemented like this. No one asked for terminator Cons, all people wanted is that Cons become viable overall. Now we have the 7 man upgrade that gave them a triple buff (MP, cover bonus, extra man) and the SVT upgrade that turns them into Volks on steroids. I mean surely the SVT upgrade wasn't meant to make them way better than STG Volks? I would suggest Cons picking up 3 SVTs instead of 4 and see how that changes things. In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion24 Jan 2020, 08:17 AM
The freaking IL2+T34 ram bullshit! How could they miss it? Yeah unbelievable how they missed addressing the IL2 AT strafe cancer In: COH2 Gameplay |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 22:44 PM
hw about removing the full tech and just increase CP ? they are back at the cp they were before and they came late already IMO 11 CP + AOE nerf would be ideal. Much better than this idea to deliberately unbalance the game by giving Soviets their heavy tank long before the other factions can get theirs. (Apart from Ost because apparently the Ost changes aren't in the preview mod yet) In: COH2 Balance |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 22:26 PM
So you are in favour of deliberately unbalancing the game? Before OKW and Soviets needed the same amount of fuel to rush out Tiger and IS2. At least in that sense there was balance. We do not need requirements like full tech but 11 CP for heavies and adjusted AOE so they don't wipe as much and aren't as insanely OP overall. In: COH2 Balance |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 22:20 PM
What are the MP numbers on full Soviet and full OKW tech? You speak about two extra units so please provide the numbers that state OKW tech is 700 MP cheaper than it's Soviet counterpart. In: COH2 Balance |
799946799944799941799933799930799917799877799781799769799766
Latest replays uploaded by blvckdream
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