https://www.coh2.org/replay/103517/tiger-timing
You can watch this replay to see what I mean.
2v2 on Stadtschutt. The game was slightly in our favour overall. Very steady ressource income. I build Flak HT->T4->Tiger. By the time I had the resources to call it in I had close to 13 CP. And that was a pretty standard game.
Changing heavy tanks to 11 CP will not make a big difference in 2v2.
After calling in the Tiger the game went completely out of control for the Allies. Tiger got lots of kills and ended the game pretty much alone.
My point is: Unless the AOE on heavy tanks gets nerfed they will stay meta no matter what.
Locking them behind complete tech is impossible because complete tech costs are very different for all factions. If you lock them behind full tech IS2 will arrive 50-60 fuel earlier than the Tiger which would be insanely unbalanced and break the game's balance completely.
Profile of blvckdream
General Information
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
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