
Profile of blvckdream
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
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Post History of blvckdream
Thread: Veterancy guide27 Jan 2020, 17:07 PM
Amazing work. Thanks In: Lobby |
Thread: Panzerfüssiliers balance27 Jan 2020, 16:14 PM
This is too high IQ for me sorry. Doctrinal unit X is less used than non-doctrinal unit Y, therefore, doctrinal unit X is not that good. 200+ IQ statements were made here. And btw: If you'd play this game at a decent level you would know Füssiliers are probably more often used than Penals considering most people go Grand Offensive and on the Soviet side Cons into T2. I rejoice when I see T1 builds used by my opponent because it's so much easier to beat than Cons into T2. In: COH2 Balance |
Thread: Panzerfüssiliers balance27 Jan 2020, 16:04 PM
I have literally no idea what you are even arguing for at this point. Your point is: Panzerfüssiliers are UP and bad as an alternative infantry unit. And because of that not used. My point is: Panzerfüssiliers are good as they are but need to lose the extra snare range because their utility is too much for a squad with their DPS and durability. They are used a lot in anything but 1v1. Other than that I don't want to post in this thread anymore because it is as usual just you arguing semantics.
??????????????????? What would be the point of a unit like that. Panzerfüssiliers are meant as an alternative for Volks. Volks scale badly and become shit in late game. That's why you can build Füssiliers instead to sacrifice early game power for snare and late game scalability. In: COH2 Balance |
Thread: Panzerfüssiliers balance27 Jan 2020, 15:58 PM
Again it does because the hole point of the redesign was to become a "replacement" of VG and not a "supplement". In: COH2 Balance |
Thread: Panzerfüssiliers balance27 Jan 2020, 15:52 PM
Best OKW builds are 1/2 Volks with 2/3 Füssiliers then BGHQ or Mech. Then replace wiped Volks with Obers in late-game. So yeah, Füssiliers and Volks are used together. You should always build at least one Volk for sandbags and flame grenade. Then you use the first 160 muni for two G43 upgrades and you are set. Not sure why Vipper claims Panzerfüssiliers must completely replace Volksgrenadiers. But I guess it's just Vipper doing Vipper things. And for the 100th time now: Yes Panzerfüssiliers are good alternative infantry and no they are not UP. In: COH2 Balance |
Thread: Panzerfüssiliers balance27 Jan 2020, 13:09 PM
And btw what I want is the reduction of the snare range and not overall Panzerfüssilier nerfs. Not sure why this thread was opened in the first place. In: COH2 Balance |
Thread: Panzerfüssiliers balance27 Jan 2020, 13:06 PM
Because in 1v1 early infantry engagements matter a lot more than any other game mode and because Penal M3 builds weren't used much. In 2v2 Füssiliers blobs are absolute meta because scalability >>> first 10 minutes of the game. In: COH2 Balance |
Thread: Panzerfüssilier snare range 27 Jan 2020, 12:54 PM
If you spend your first muni on Füssiliers G43 they become better than Volks in infantry combat after around 5 minutes in the game. Plus they have a snare without needing a set-up truck which ruins Soviet M3 strats that could otherwise be a big problem for OKW. Not sure how Volks could be considered better in mid-game unless you completely ignore stats. In: COH2 Balance |
Thread: Panzerfüssilier snare range 27 Jan 2020, 12:25 PM
Panzerfüssiliers UP now? I have heard it all on COH2.org. I wonder what Vipper's opinion was if Panzerfüssiliers were an Allied unit. So just to summarize: a unit that has 6 man, 3 G43s, longest snare in coh2, grenade without call out, flare, sprint, cheap reinforce cost and overall much stronger combat performance than Volks are considered UP. Vipper time and time argues that Penals are OP but at the same time thinks Panzerfüssiliers, which are objectively just better, are UP. This must be the absolute definition of ridiculous double standards. In: COH2 Balance |
Thread: jackson armor nerf27 Jan 2020, 12:17 PM
I don't think anyone reasonable even denies the Jackson being OP. It's just the most diehard USF fanboys that claim the Jackson is fine as it is. The more complicated question is how to nerf it without crippling USF. Whatever is done the Jackson really needs to get some sort of weakness because as of right now it just feels like a completely brainless unit. Almost all units in COH2 have some sort of strength and weakness but this concept somehow doesn't apply to the Jackson. Nerfing its armour as was suggested by the OP seems reasonable because then at least P4s and Pumas penetrate it. It's simply crazy that even if you manage to dive a wounded Jackson with a P4 you might still bounce shots and be denied the kill. Meanwhile every P4 diving wounded Fireflys or SU85s has an easy time finishing them off. In: COH2 Balance |
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