One idea I had when thinking about how to fix the Soviet Airborne Doctrine:
Make Airborne Guards an AT-specialist squad similar to tripple elite Bazooka rangers:
- Give them the same starting RA as normal Guards but replace the veterancy RA buff with a damage reduction similar to what Grens get so they become a very durable AT-infantry squad. Higher survivability than tripple Bazooka Rangers but less alpha strike damage.
- Give them 3 SVTs + 3 PTRS (with better anti-tank stats than the regular Penal PTRS, more penetration and better reload) + AT-Satchel
--> Now the Airborne Guards have synergy with the doctrine as a AT element to support the SVT Cons.
Then replace the IL2 AT Rocket strafe with either the IL2 AI loiter or the IL2 precision bombing run.
That would make the doctrine have good synergy without being overly cancerous and still viable for 1v1 and 2v2.
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Broadcast: https://www.twitch.tv/blvckdream
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Nationality: Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
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Post History of blvckdream
Thread: COH2 winter balance mod - discussion26 Jan 2020, 11:20 AM
In: COH2 Gameplay |
Thread: Panzerfüssilier snare range 26 Jan 2020, 11:12 AM
On top of that Füssiliers also have sprint as a vet ability. Which is another reason why they shouldn't have this super long range snare. In: COH2 Balance |
Thread: Panzerfüssilier snare range 26 Jan 2020, 10:51 AM
Thanks for clarifying. My point still stands. Füssiliers should lose the vet 2 snare range buff. On top of that I think only Grenadiers should have the extra range snare because of their vulnerability against vehicles. A 6 man Füssilier squad should not have this privilege. So Make Füssilier snare 15 like all the other regular snares and remove the veterancy buff. Füssiliers are already very strong if not borderline OP as it is, they don't need this sniper snare. In: COH2 Balance |
Thread: Panzerfüssilier snare range 26 Jan 2020, 08:11 AM
Could be that the numbers are wrong. Even though these are the only ones that can ne found in cruzz database. It doesnt change the fact that Füssiliers and their vet 2 snare range are absurd. It would be one thing if Grens as a 4 man squad get this snare range with vet but for a 6 man squad it doesnt make much sense. In: COH2 Balance |
Thread: Panzerfüssilier snare range 26 Jan 2020, 00:34 AM
Considering there is a balance patch coming up: Panzerfüssiliers are already very strong with their G43 upgrade + flare + grenade + snare. IMO they shouldn't have the longest range snare in COH2. At vet 0 they have 18 range on their snare. At vet 2 they get a 25% range buff so it ends up at 22,5 In comparison: Volks, Riflemen and Conscripts snare range is 15. Grenadiers 18. None of them have a veterancy snare range increase. 22.5 snare range is insane considering (most) medium tanks have a range of 40. IMO just remove the snare range veterancy buff. (Edited to correct the numbers) In: COH2 Balance |
Thread: No Penetration Buffs On Vehicles26 Jan 2020, 00:14 AM
Should be more like Firefly +20% Vet2 SU 85 +15% Vet2 Jackson +10 Vet2 For the Axis TDs it's harder to say because they have the ROF advantage. If they had more penetration it would quickly get out of hand. Especially for the JP4 as the JP4 has very high durability with 800 HP at vet 2, 230 armour, super small target size and camouflage (vet1). In: COH2 Balance |
Thread: No Penetration Buffs On Vehicles26 Jan 2020, 00:06 AM
IMO Firefly should get some penetration buff with vet because right now it struggles against Tiger and even bounces on vet 2 Panthers pretty frequently. Considering the Firefly is supposed to be the "bad mobility, slow reload but hard hitting" TD it shouldn't have significantly less penetration than SU 85 and Jackson IMO. Meanwhile, Jackson should get the penetration buff removed because of HVAP. Right now there is no point of using HVAP if you are going to penetrate anyway. Makes absolutely no sense that Jackson has 300+ penetration with vet when it has another ability ready to boost penetration even higher. In: COH2 Balance |
Thread: Input lag for (german + EU) Players25 Jan 2020, 22:33 PM
@blvckdream, it happened to me too few times in past couple of days (before it never happened), just kicking me out of game without even "connection lost, reconnecting" message. And today I was playing with CF and he got kicked too. First time It happened I thought it's my hardware issue, but I have net connection all the time, even connection to COH2 servers is maintained after kick, because I don't need to click "reconnect". I don't know what is going on :/ Yeah Ikab had it too. It just kicks you out of the game saying you got disconnected. In: COH2 Gameplay |
Thread: Input lag for (german + EU) Players25 Jan 2020, 19:23 PM
Last five random games I played had a player dropping within 5 minutes of the start of the game. First game was opponent dropping after around 4 minutes for no apparent reason. Then I had 3 games where my teammate dropped either at the beginning of the round of within the first 2-3 minutes. Then the last game was even worse it loaded up but never started. Instead after 1 minute of waiting the defeat screen appeared and I had another loss. Is this a conincidence or is something seriously wrong with the servers today? In: COH2 Gameplay |
Thread: jackson armor nerf25 Jan 2020, 18:42 PM
Someone here claimed USF has no other counter to medium tanks than Jackson and that is simply wrong. They have ATG, mines, snares on mainline infantry, Bazookas and the Sherman is almost on one level with Ost P4 too. So really they have everything the other factions have too. The only thing they don't have is a cheap TD option like the Stug. Then they have doctrinal options like EZ8, M10, 76Sherman, Elite Zooks, P47. Jackson is obviously needed too but that doesn't mean it should keep being way ahead of any other TD because of not having any weakness and on top insane penetration values. SU 85 is casemate. Firefly is slow, has bad reload and gets no penetration boost with vet. Meanwhile Jackson has all you could possibly want without any drawbacks. That's simply bad design. In: COH2 Balance |
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