I think the biggest issues that were not addressed yet is the horrible Soviet IL2 AT rocket strafe and SVT Cons. Both are insanely OP in this patch. T34+Ram deletes expensive Axis tanks way too easily, including Panthers and Tigers.
SVT Cons are cheaper than Volks yet have more combat power, can merge and on top have urra. It's broken as fuck. SVT Cons bully STG Volks as I pointed out weeks ago and it shouldn't be like that considering price and utility.
On top of that you can airdrop SVTs to your Soviet teammate and also supply him with Dhsk. It's just too good overall.
Then we have the USF Scott cancer that is going on unchecked even though basically everyone agrees the Scott needs to be less durable. 3 ATG hits + smoke is just too much for a unit with this range and price. I made a threat about it and literally everyone except one USF fanboy agreed. Maybe the balance team can look into it?
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
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Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
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Post History of blvckdream
Thread: COH2 winter balance mod - discussion23 Jan 2020, 22:16 PM
In: COH2 Gameplay |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 22:12 PM
The problem isn't OKW's tech barrier being too high, it's SOV's tech barrier being too low. The fact that these tech barriers vary so much just means using tech requirements like "all tech buildings need to be built" impossible because some factions will get screwed over. I can't believe the balance team didn't think about this before they wrote this preview. In: COH2 Balance |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 22:09 PM
Yeah because manpower is the limiting factor in who can get a heavy tank earlier ![]() In: COH2 Balance |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 22:01 PM
That's completely wrong. Soviet complete tech-> 10 T1 + 15 T2 + 80 T3 + 90 T4 + 10 AT grenade + 5 Molotov - 20 Starting fuel = 190 total OKW complete tech -> 40 BG + 60 Mech + 135 Schwer + 15 medic + 15 repair - 10 starting fuel = 255 total In: COH2 Balance |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 21:23 PM
Ostheer is almost entirely absent from the patch notes. I think it's safe to assume the bulk of Ostheer changes are in development and still to come. If this is the case they should have communicated this with the patch notes because otherwise these heavy tank changes make even less sense than they do now. IMO locking OKW Tiger behind all SWS would be game-breaking in terms of balance. Before rushing a Tiger cost OKW (BG+T4-10) and Soviets both 165 fuel (T2+3+4-20) + 230 for Tiger/IS2. At least then the timing was balanced. Now there would be a significant timing gap between the units that just can't be justified in any way. In: COH2 Balance |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 21:18 PM
While I haven't tested it, the notes says "you need all tech structures", so doesn't that include all tech buildings as well? IS2 needs all tech buildings too but back-teching for T1 costs 10 fuel while back-teching as OKW for BG HQ or Mech HQ costs 40 or 60 fuel. On top of that Soviet's overall tech is just way cheaper in total compared to OKW. I don't see what justifies an IS2 arriving 50 fuel earlier than a OKW Tiger. It's completely unbalanced. In: COH2 Balance |
Thread: Locking OKW Tiger behind all SWS is super unfair23 Jan 2020, 20:33 PM
Who has ideas like this?? OKW for Tiger 40+60+135-10 starting fuel = 225 fuel Soviets for IS2= 10+15+80+90- 20 starting fuel = 175 fuel Meanwhile Ostheer Tiger has no such restriction and is free to skip all buildings so the amount they theoretically need to get a Tiger would be 40+90+25-20 Starting fuel = 135 Fuel. Considering you need T1 and T2 in most cases it will go up to 165 fuel which is still WAY cheaper than the OKW tiger for no apparent reason. Why these double standards? USF Pershing will now cost: 55+55+120-20 = 210 fuel. Again way more than Soviets need for Pershing. And that isn't even including ambulance. In: COH2 Balance |
Thread: COH2 winter balance mod - discussion23 Jan 2020, 19:14 PM
Why would you make OKW Tiger locked behind all trucks when 4 SWS trucks + tech are WAY more expensive than for example all 4 Soviet tech buildings? Meanwhile, Ost Tiger is only 40+90+25 for no apparent reason?? OKW fuel until Tiger would be unlocked---> 250 fuel (including the fuel for healing upgrade) Soviet fuel until IS2 would be unlocked ---> 195 fuel In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion23 Jan 2020, 18:54 PM
Mod Edit: Original first post comment done by blvckdream What I don't like:
I wouldn't be so sure about that. I often have around 11 CP anyway when I have the 230 fuel for the tiger. It will only delay the Tigers in one-sided games where one side gets stomped and the other has a big resource income. In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion23 Jan 2020, 18:25 PM
Moderator message: This thread will be watched closer than normal by the mod team for anything deemed unconstructive to the discussing of the new balance mod. If you don't want your posts invised, keep it on topic and take your back and fourths to PMs. Thank you https://community.companyofheroes.com/discussion/comment/287235#Comment_287235 Winter Balance Preview Mod Download the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1976938113 Version 1.1
In: COH2 Gameplay |
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