The Kettenkrad wire nerf nerfed the wire out of the game. You hardly need it past the first two minutes.
You're not supposed to cap the 2-3 fuel points right outside your base for permanent bonus fuel cheese that the enemy cannot contest. That was never the intent behind this ability.
Also for USF Paras, if they get smoke support and you use 2 Satchels at the same time, the Flak will be destroyed instantly (at least that happend to me)
True but only if it's vet 0 or 1.
At vet 2 and 3 it gets +120hp every time and will tank a satchel charge. And this thing vets up crazy fast
While that is an excellent suggestion, I can already see a potential issue where receiving artillery fire counts as 'in combat' as units get damaged.
But this shouldn't be an issue unless you are blobbing 5 units around the truck? And if you do that, then indirect fire should 100% punish you for that
Until Relic hotfixed the most OP emplacement in CoH history, let me show you a quick guide on how to have a chance of winning against the current Luftwaffe abuse going on in teamgames with the fallspios spam into flak emplacements.
1) Pick brits (my god, DO NOT PICK USF currently at any times at all!) and go Indian artillery doc. In the beginning you only want to build one vickers and 2 sections with a mortar (camp map) or 3 sections and a dingo (large open map).
2) If you see the axis plane in the sky at the beginning of the match, build a mortar asap as your 3rd or 4th unit. Once you have 1cp, call-in the doctrinal 120mm mortar and convert the tow-truck into a heal truck in the forseeable future. Put the truck on the frontline.
3) Now, once you spotted the emplacement:
Spam mortar smoke on it 24/7! The smoke lasts seemingly forever (45 seconds) in coh3 currently so the emplacement will be permanently smoked if you repeat this procedure frequently. Now the emplacement is forced to use ground attack which is very unreliable, esp against moving targets or if the map is cluttered with shotblockers.
4) Do not use HE barrage on the emplacement, it's a complete waste of time! Well, unless you cleared all other targets around the emplacement. Use the HE barrages in between the smoke barrages to bombard the nearby MGs and inf squads.
5) Upgrade all your sections with BOYS AT rifles and pick a good moment to approach the smoked emplacement and ground attack it with your entire blob (need at least 3-4 squads with AT rifles)
The problem is probably half the emplacements themselves and the other half the Medic trucks that should be redesigned.
Take away the medic tracks you emplacements will be less of an issue.
Agree, the durable ambulances with auto-reinforce in enemy territory which now all factions have, are not healthy for the game right now, hope they get adressed in the forseeable future