Paratroopers are meant to be used at mid-long range (esp with rdy-to-upgrade M1919A6s). Getting close is not recommended, especially with how much CQC stuff is out there. Idk if you're used to them in COH2 with Thompsons but they're a different unit in COH3.
Rangers exist for all your close-mid needs.
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Post History of Lady Xenarra
Thread: US paratroopersYesterday, 14:55 PM
In: COH3 Central |
Thread: 17pounder AT is the most disgusting unit i have ever seen 25 Apr 2024, 14:28 PM
First part is true, but you're going about this the wrong way. Reinforce cost is 25MP per model, 6 models @ 120HP = 150MP. Keep laying down artillery fire (2 guns will do for most opponents unless you already lost) and they will bleed badly. The inf screen will weaken and then the guns will be much easier to take out. Wespe vet I's Creeping Barrage is extremely effective in flattening fixed guns. Cannone da 105/28 is really just spamming fire. Obice is Obice. Recon traktor is an endless source of nightmares that just won't stop bleeding the UKF player if played right. Just be aware that you are in range of the gun when doing normal barrages. The vet I version puts you safely outside. Second part is only true if they refund the truck, which then means they can't reinforce. Then the gun is easy to knock out. A knocked out 17 pounder gun can also be stolen...UKF players really don't like that. In: COH3 Central |
Thread: 17pounder AT is the most disgusting unit i have ever seen 24 Apr 2024, 20:48 PM
You need heavy artillery. In: COH3 Central |
Thread: Anyone else find the regular Sherman useless?18 Mar 2024, 22:39 PM
It is my understanding that Relic have overbuffed the bulldozer, making it almost like a turreted COH2 Brummbar (with lower armour). With that as the ‘standard’ then of course ppl complain that the regular Sherman isn’t good enough. It isn’t wiping multiple models out per shot, or most of the squad HP. One of my last games had a bulldozer shrug off sustained fire from 2 PaK 40s and knocked one of them out. It was only an inf squad recrewing and threatening a snare that I didn’t lose both my guns. And the match with it. Bunch up both AT guns into a shot and you're done. I’ll leave the discussion of Hellcat vs Sherman to other people. It is tricky to balance the Hellcat and it flails around against any inf AT. But I do know that the Bulldozer/Hellcat combo is blatantly too powerful right now and needs a hefty nerf. Prob mainly to the bulldozer, lest we get too many screams of 'Hellcat on life support' again (not without some justification admittedly). In: COH3 Central |
Thread: Anyone else find the regular Sherman useless?6 Mar 2024, 15:58 PM
It is a solid all-rounder tank that incidentally has slightly better armour than the Pz IV but slightly less pen. Unlike in COH2, they are mainly going up against Pz III Ls and IVs so I don't understand why ppl are finding it 'useless'. In: COH3 Central |
Thread: frustrating cheese tactics21 Dec 2023, 22:05 PM
No problem. You're not supposed to catch up to motorbikes (or LVs) with AT infantry, they're to destroy/repel attacking vehicles. This guy is using a meme build that dies fast the moment bikes start dying off, just like kubel spam was in COH2. If he's replacing bikes, that's just going to make the next stage harder where vetted AT inf meet his Carros/proper LVs. Even BAR rifles will shred through motorbikes fast. (Fire on the move) Rangerzooks or LMGRangers are worth a go too. Quad mount AA's cheap and available after X Support Centre has been picked. Prob best if the situation is that dire fast and you want to chase down the bikes. That'll shred through them extremely fast. Just don't let it get isolated and focus fired by everything. I would honestly suggest rushing AT guns if the above isn't working for you. Just keep the guns protected by a (multiple) Rifle screen + maybe a Zook squad. In: COH3 Central |
Thread: frustrating cheese tactics21 Dec 2023, 13:57 PM
AT boys as UKF, into Stuarts. Zook squad as USF. Parazook if it's getting really bad fast. Chaffee will stomp all vehicles in the Axis arsenal until StuG/T4 (not counting long range Marder III shots behind inf screens). In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?19 Dec 2023, 20:04 PM
Still playing, but busy last month of the year stuff is taking my time. Ehhh 3-4 mins for a match is nothing really, you can just alt-tab in the meanwhile. USF is blobbing huge armies as usual (Rangers) and WM is kinda spamming the Artillery Officer + Coastals + Bunkers at the moment. Guastatori flamers are cooking up extra crispy Allies . In: COH3 Central |
Thread: 2v2 Advice for dealing with 2X DAK28 Oct 2023, 14:50 PM
There are replays but it needs a bit of a workaround. The last replay is still stored in the filepath (or equivalent) C:\Users\[Username]\OneDrive\Documents\My Games\Company of Heroes 3\playback and you can copy + paste + rename them just like in COH2. temp.rec is still the last played game. Make sure to copy and save any replays you want to keep. Future games will overwrite the temp.rec file. Here is a walkthrough of the method to see replays: https://www.reddit.com/r/CompanyOfHeroes/comments/11midvt/how_to_watch_coh3_replays_without_fow/ NB: To do playback on replays, replay filenames must be in a format with zero spaces "USF replay.rec" is not fine "USFreplay.rec" is fine "USF_replay.rec" is fine
Use of the Quad went off a cliff after the big 76mm Sherman nerfs and ppl migrated to the EZ8s. No longer was the MSC a meta pick and ppl could use ISC or ASC instead. In: COH3 Central |
Thread: 2v2 Advice for dealing with 2X DAK27 Oct 2023, 17:06 PM
A properly supported M1 57mm will still give DAK LVs (yes even the Flakvierling) extremely serious problems unless they just ridiculously outmass you or negate its fire arcs somehow. Chaffee is still great, just don't fall behind on map control (very doable as USF, UKF is so-so). BARs are still very good, just can't expect Fire Superiority to walk over Pzgrens any more. Brief reminder that Pzgrens are 300MP (elite pricing) vs Riflemen 260MP. Throw in the 200 MP VSL and there's a slight MP rebate of 1 model (28? MP) per pzgren squad. My point being that they are dangerous and durable infantry overall and thus require to be treated as such. In: COH3 Central |
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