- a good sov will kill your halftrack easily with a fast clowncar and ptrs OP bs
- a good sov have ptras penal and some cons and run from different angles with cons first and ht must move after first slave from ptrs...because next one can kill it.
Well yes Ullu, as we both know it's playing on a knife edge but the alternative is to counter penals with....volks. And bled to death/walked off the field. If you suppress them, the next salvo will have very low accuracy and misses completely very often. I have beaten Artem and other high rank SOV players with it. Map awareness is key to using the flak HT.
It's the only thing I've found that works and ends up having permanent volks guard duty with it. Mech HQ is a nonstarter vs PTRS penals.
PTRS clown cars are some of the biggest BS I've seen in the last few years though yes.