But I felt the rain effects were so cool
If only there was lightning & thunderstorm effects in CoH2

In CoH1 there was a 2v2 automatch map that had it.... the performance was horrible with 10 average fps but I absolutely loved it

Thread: (4) Belgorod Rain9 Feb 2023, 00:10 AM
But I felt the rain effects were so cool If only there was lightning & thunderstorm effects in CoH2 ![]() In CoH1 there was a 2v2 automatch map that had it.... the performance was horrible with 10 average fps but I absolutely loved it ![]() In: Map Sharing |
Thread: I took his Sherman while he was repairing5 Feb 2023, 22:16 PM
It would have been hilarious if the Jaeger would have been cloaked nearly the entire time and then sprinted into the sherman, but this is just a case of a sleepy opponent with terrible awareness In: COH2 Gameplay |
Thread: Auto reinforce 25 Jan 2023, 10:33 AM
It's not really a disadvantage though. A lot of times, enabled Auto-Reinforce will result in the annoying situation where your manpower disappears by itself even though you are saving for an important new unit. And in that case it's incredibly fiddly to cancel all the reinforcements & disable AR in time before the mp is gone for good. I would not use the feature personally unless a lot of manpower is floated in the late game. What's really broken & stupid however is auto-reinforce on frontline halftracks and ambulances, that shit needs to be removed asap. In: COH3 Central |
Thread: 3 minutes 221 is obscene23 Jan 2023, 22:23 PM
Welp but I can guarantee you that there will be no more patches for CoH2. And since you are basically the first person that I've seen complaining about 221 rush in over 4 years, I have to tell you that it's your fault entirely when you anticipate an early 221 (you can see the enemy doctrines in the load screen) but refuse to even slightly adapt to it. Stop trying to be "blobs are bad and for noobs" Hans and do what needs to be done. If you are running around with single riflemen who are all completely spread out and they get wiped by 221 or blob on retreat, it's not a balance problem In: COH2 Balance |
Thread: 3 minutes 221 is obscene23 Jan 2023, 01:47 AM
Then... do just that? Either blob your squads together early, or simply retreat everything (and not with 10% HP left) and wait until you have LT or Captain at minute 3-4. The LT can upgrade to a bazooka and the captain can rush out an AT gun super fast with supervise ability In: COH2 Balance |
Thread: 3 minutes 221 is obscene22 Jan 2023, 22:01 PM
The 221 has about as much armor as a Kubel and the damage is nothing special at vet 0 even up close... so please tell me what makes this thing so unfair compared to M3, Universal Carrier and WC-51 In: COH2 Balance |
Thread: T-34 and Rocket Launchers.22 Jan 2023, 20:15 PM
My mousepad is always covered in sweat from the insane micro required to park a vet 1 kubel behind a shotblocker and get permanent 70 meter maphacks In: COH2 Gameplay |
Thread: I really need a Beta (Demo) test for all 20 Jan 2023, 19:51 PM
I recommend this video, gives you a good idea about current CoH3 version: But PLEASE don't watch it on your phone at 720p and then complain, use a proper monitor with 1080p and then judge the graphics (which are allegedly getting further improved before launch) In: COH3 Central |
Thread: I really need a Beta (Demo) test for all 20 Jan 2023, 16:29 PM
Someone living under a rock? In: COH3 Central |
Thread: I'm sad20 Jan 2023, 00:20 AM
In: COH3 Central |