[redacted]
the T-34/76 took 20 or so seconds to die, but it still died
a hull down kv-1 with auto repair baiting a p4 does sound really fun to do, although your tank being under fire and it being unable to fight back or escape is really a risky maneuver
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I think i saw a high level game where someone, possibly Kobal, did something similar to this... except in reverse as he was playing as Ostheer.
A badly damaged P4 with an engine crit limps round a corner, the t34 rushes to it to try and finish it off. Only for it to use hull down while some pios frantically repaired it from the back while it dueled the t-34. It ended up winning and basically cancelling out the damage through the hull down and repairs. Genuinely thought he'd misclicked or something at first, didn't know that was possible.
the emergency repairs from wehrmacht repair both criticals and the tank itself back to majority of its own HP and quickly at that. Honestly a pretty good ability when you actually have it
Though, when pioneers repair a tank, he should have focused them off because even the machine guns kill models insanely fast |
Nope, I am not kidding. I can't remember the repair speed of the ability, but I think it was around 9. It's enough to repair at least half the incoming damage unless you can shoot consistently into the rear armor. If the P4 has a bounce or miss, the repair negates that shot. If you manage to not get shot in the back (and often it is enough to have an infantry squad nearby, chances are that the enemy P4 has been damaged during the offensive as well).
If the T34 is at ~75% health at the time you find it, accounting for misses and bounces from mid range, you'll probably still need 40 seconds to kill the small T34, even longer for the T34/85. Unless your opponent is completely wiped off the field, chances are you're not going to get the T34 because an ATG or something will push you off.
honestly i still refuse to believe this, unless the p4 in question is on drugs and bounces/misses half its shots (and bouncing vs a T-34 is not exactly the most common thing). The t-34/76 takes maybe 1 to 2 more shots, which isn't a lot considering that your tank is completely helpless
+ it doesn't fire and you cant even cancel the repair. I heard a story in some tournament game where a SOV took a gamble to repair his t-34/85 right near the frontline, but a fucking PIONEER squad with PTRS appeared and basically neutralized the tank until support comes
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What I find even funnier is that this ability can almost outrepair the damage of a P4.
I remember multiple occasions of either my or a friend's T34 being found out pants down repairing in the back, while the P4 desperately tried to finish it off thinking it were easy prey. These T34s often stopped the whole push if you had an ATG supporting the T34
Maybe if its a command P4 LMAO
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By "do good" I doubt he means top tier player. I agree Soviet is easiest to do good with *on allied side*. Has the most versatile and interesting commanders, second best vanilla unit lineup (first being OST), has oorah and le big tanks, what's not to love?
Soviet union supremacy. And this is coming from a player who plays all factions.
-in 4v4
i dont call him good, im saying that he is probably lying on maining sov. but he is SORTA correct, Sov is probably the easiest to do well with, but that is because the other two factions suck ass structurally (ukf gets hard countered by 2 leigs and usf loses the game to a fucking VOLKSWAGEN with a passenger) |
What?
he claims to main sov but doesn't share his playercard, so there is no way to verify if he is saying the truth
and i definitely don't think he's a sov main judging by reverbs post history tbh |
cope against BASED GREECE COPE
my condolences for being Greek |
1. Use attack move.
2. If you want infantry to stay in cover, don't issue shoot commands they will chase the target and lose cover.
3. Infantry fights automatically in infantry in range.
Pretty much just be patient.
sometimes infantry has enemy infantry in maximum range but they dont fire, that is fixed by manually targeting enemies, or by issuing a target and s command to not make them move out of cover |
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The whole pathfinder build is just atrocious to play against though. Those games always turn out in almost exactly the same way, and you always have to get the same counters. This is different from other commanders (e.g. like Ostheer's Jager Armor to get the Elefant), because here at least you'll have 30 mins of a fun and more varied game.
CoH2 could have really used 2 more patches to iron out some of these bumps. Not even necessarily bug fixes, just obnoxious strategies
"30 minutes of fun and a more varied game" = gets spotting scopes and wehrmacht basically gets map hacks until the end of the game
that is as tumorous as path vision is |