I think it has more to do with better options being available. For me, the two strongest abilities are radio intercept and mark target. For Radio Intercept, there are other commanders that all seem to be better top to bottom. Advance warfare gives you T3485 along with PPSH and loiter, infantry repair is ok but your army is mostly cons anyways so it has use. Armored Assault gets you T3485/IS2/Repairs/Loiter which is all useful but lategame focused while NKVD gets you AT Overwatch/Commissar/Scorched Earth. In 1v1, NKVD is quite powerful as the commissar synergizes well with T1 start and AT overwatch is godly.
Looking at Mark Target, the other two commanders that get it have Guards which synergize well along with a tank upgrade. Guard Motor top to bottom is better in everyway while Mechanized Support can be difficult to counter in team games.
Looking at the rest of the commander, the abilities seem to be lacking. Partisans feel like slightly better cons to start but quickly fall off as their VET is fairly bad. IF you want an infiltration squad, Airborne Guards are in two significantly better commanders. Airborne get PPSH for free while also having 6th man/significantly better VET and only have to wait one more command point. SPY Network is nice but got nerfed to only help the USER not the team so anything with some type of recon is better for the team in team games. Finally, Anti-Tank Gun ambush is extremely meh for a command point in such a weak commander. Maybe if it had been swapped out for Tank-Hunter Ambush it could have lead some strong synergy with the other abilities.
nobody used partisan doctrine because other conventional doctrines were always superior for conventional play. you picked this doctrine to commit an early cheese (and to apply strong pressure at just 1 cp)
you could catch wehrmacht support weapon spammers off guard. But now you cant just shit out ppsh squads to flank at early intervals anymore
I think that they basically killed the doctrine when they """reworked""" the partisans (nerfing them) by removing their shock factor and cheesiness, even if they were very subpar units to begin with
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i have not seen this doctrine around at all in the last ~60 days
why is basically nobody using it? did the partisan rework really kill it |
onga bonga 4 paths with double bars beat my 2 grenadier squads with a picked up ptrs |
......that was the whole point of the post, dude.
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oh shit, my bad
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I would use the term "sidegrade". Nerf implies that there is no positive to having a burst damage nade instead of DoT, which I'm sure you will agree is not the case. Of course, not being able to deal with garrisoned HMGs as easily is a negative. A strength balanced out by a weakness; a sidegrade.
this isn't exactly an issue of the frag grenade being shitty, but rather "why do the Germans get a quick throwing, standard grenade range molotov, against low suppression/small firing arc machine guns?"
you trade DoT for instant burst, which is completely fitting for a squad that will be up in the enemy's face (and grenades still do reasonably good even vs garrisons, if you are close enough to throw an incendiary, you might as well dance around the building) |
they both classified as heavy tanks bro
So? their usage and purpose is completely different
one is an assault gun and the other is a casemate heavy TD
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Imho the problem with heavy tanks boil down to not every faction having the same abilities as the other one.
Let's see one simple example: Panzer Commander OKW Tiger (I am not even getting started on kongigstgiger with pzcommander it's way out of everyone's league) against say a Pershing or a KV2.
Clearly there's no need to talk about "Heavy v Heavy" battle as their case is concerned simply because the extra sight for OKW Tiger makes every battle uneven. Throw in a free atg remover for 80 muni and it's unstoppable.
OR make the case with KV2 vs Elefant.
Sure elefant wins in most high range battles but it's a casemate and cannot move the turret whilst KV2 can have full rotation. Same with Pershing.
Bottom line as I see it: Not every heavy has the same specs and as such cannot be """balanced""".
why the fuck are you comparing the ELEFANT with the fucking KV2? they are completely different units with different specializations |
The guard mosin is only good to make up for how few of them u get
Unless u choose not to upgrade to dps, ur only gonna have 2 of them
the guard mosin might be good but guards without the DP upgrade are REALLY shitty in AI, you MUST upgrade them to have that good dps |
Back when the game first came out in 2013 Hit The Dirt was a Godly ability. You could activate it at any time, it made you immune to suppression. Run close to MG-42, activate hit the dirt and then dps down the MG-42.
you can technically still do the same idea, just that you need two squads (one to distract it via hit the dirt)
I think that the ability should get a sort of buff, maybe removing the -20% accuracy penalty (or buffing the RA to -20% instead of -10%) if the squad is in green cover |
please tell me what i wrote that is wrong.
everything
Ant sort of ratinonal disccusion just come down to brainless parrot ad-hoc 'le wehrboo' comment.
yeah cause you're a brainless wehraboo
You can only say dumb things said about most of this stuff that is created on things like history channel shows, actual sources, context or legit historians are not allowed....
For the longest time you could only say Sherman was terrible tank because of things like History Channel, now with internet having legit historian point of view that is now complete opposite and mny argue it was best tank of war.
nobody mentioned history channel, and there the allied tanks are """trash""" metal coffins while the tiger and panther are invincible valhalla terror machines.
complete idiots have (wrongly) claimed that allied tanks (sherman, t-34) are terrible, but the tiger 1, 2, panthers could kill gorillions of t-34s (and only got killed cause they ran out of ammo XDDDDDD). just like you said, legit historians have dispelled the myths that you ironically seem to claim |