Profile of donofsandiego
General Information
Youtube: https://www.youtube.com/channel/UCJT-oswDRyOrhrVghT-6ZRw
Steam: 76561198157193379
Nationality:
United States
Game Name: Snaek
Youtube: https://www.youtube.com/channel/UCJT-oswDRyOrhrVghT-6ZRw
Steam: 76561198157193379
Nationality:
United StatesGame Name: Snaek
Signature
"And how we burned in the camps later, thinking: What would things have been like if every Security operative, when he went out at night to make an arrest, had been uncertain whether he would return alive and had to say good-bye to his family?..The Organs would very quickly have suffered a shortage of officers and transport and... the cursed machine would have ground to a halt! If...if...We didn't love freedom enough...We purely and simply deserved everything that happened afterward.”― Aleksandr I. Solzhenitsyn , The Gulag Archipelago 1918–1956
Post History of donofsandiego
Thread: worst soviet elite unit?1 Feb 2024, 17:24 PM
Yeah pretty much. They're basically a 1v1 and 2v2 unit you get one of and upgrade for the bazookas. You COULD use them as CQC units provided you're on a small map with good flanking routes. Anywhere else and... ehhhhhh. In: Lobby |
Thread: ITT: I create a map for JBmod in Hammer1 Feb 2024, 04:57 AM
UPDATE #2 2024 01 31 In: Other Games |
Thread: ITT: I create a map for JBmod in Hammer31 Jan 2024, 18:06 PM
I am noob. What are you planning on doing with this map? The room that I've been uploading videos about will be copy-pasted in order to form the apartment block. After that I'll change the textures on the walls and try to make each apartment unique; adding props and other fine detailing work. Overall, this apartment complex will be part of a "fishing village" taken over by the Combine. The map itself will be focused around the "fishing" gamemode. I say gamemode, but it's written entirely using map logic, so realistically you could have a gamemode AND still fish. I guess it's more of a minigame at that point. Nobody knows who wrote the map logic for the fishing gamem, but me and a friend think they were japanese (due to the names of the entities; hari, sao, etc.) From what I have read this is the map editor for SOURCE based games. The thing I saw showed Half Life. Which was based on the Quake engine. Yep, yep. You bet. The Quake engine maps were based on using Binary Space Partitioning (BSP). Hammer appears to use BSP also. Quake used the term BRUSH also as a 3D convex object. I seem to recall a brush was needed for the BSP to work correctly. This let the engine divide up all object faces as in front or behind a plane (face). Somehow you can then draw each face in front to back order which greatly sped up rendering in the old days, since most things would fail the Z buffer test and not be rendered fully. In addition to this (or perhaps, instead of this? Not sure) Valve added VVIS (I think it stands for valve visibility engine or something). While you compile the map, it splits the world into "visleaves", the dimensions of which are determined by the contours of world brushes. The application then determines which leaves can see each other (or may potentially see each other), and then this information is baked into the map. Leaves which can see each other or can possibly see each other are drawn. Anything else isn't. There are other ways to tweak visibility and object culling but that's how VIS works to the best of my knowledge. I believe the BSP was also used for object collision. Modern games again have way too many faces to attempt clipping. So there are usually invisible collision objects created that surround a very dense 3D object. For map geometry yes. However, physics objects do use simple collision boxes in Source. That's all I know about that. Pretty cool Don. I am impressed. Thanks man ![]() In: Other Games |
Thread: ITT: I create a map for JBmod in Hammer31 Jan 2024, 03:49 AM
UPDATE 2024 01 31 In: Other Games |
Thread: ITT: I create a map for JBmod in Hammer30 Jan 2024, 07:23 AM
UPDATE 2024 01 30 In: Other Games |
Thread: Flak truck needs a nerf25 Jan 2024, 03:12 AM
Biggest problem with all nerfs or buffs for DAK is the big difference between USF and UKF Brother I haven't seen "3-4 boys at squad" blobs since a month after release. I can guarantee you that if you switch gears and get squad leader upgrade and an LMG34, you would wipe the fcking floor with 4 boys AT squads. Not even close (as long as they've got CA bonus, which U can give with an ambulance far outside the range of the boys' rifle). In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?2 Jan 2024, 20:58 PM
One complaint of Coh2 was there is no light vehicle play. Coh3 brings us to where peoples complaints brought us. It also matches the war setting in the area. Mos based take in the thread. In: COH3 Central |
Thread: COH3 is a ally funs game29 Dec 2023, 19:56 PM
whar In: COH3 Central |
Thread: 4v4s - Axis vs. Allies: Who's more brainless?28 Dec 2023, 23:03 PM
Alright alright, I pride myself on being neutral; I like to change sides every once in a while (though I'm generally not playing Axis right now because, well... I like to play the game, and having to wait 10 minutes between every match is a buzzkill). I would say that the two factions I'm best at are USF and DAK. Brits I'm okay with I think, but Wehrmacht is a bit difficult for me. I know people say that the bunker spam is OP, but talking strictly about combined arms here: I think that combined arms as USF is way way better that Wehr. Wehr is so inflexible that it feels like once one thing breaks, everything else falls apart, and so you kind of have to do these weird spam tactics in order to actually be useful on the field. Idk. Maybe I just had a few bad games, but I really feel like combined arms is a bit of a no-go for Wehr (not so much DAK, however), while for the Allies it's more effective in general. Everyone can spam bullsh* and be effective (if they aren't countered properly), but I've only felt like a diverse army is effective while I was playing USF or Brits. Thoughts? In: COH3 Central |
Thread: Trick to destroying team weapons as USF?28 Dec 2023, 21:21 PM
What other objects in Coh3 can be destroyed if you A-Move them? Usually the attack move thing only works if it's an "entity", I.E. something owned by a player, the AI, or the world. If you left click on it and it has a name, you can attack move on it. Works for things like sandbags too (at least in CoH 2). In: COH3 Central |
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Latest replays uploaded by donofsandiego
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VS
CactusJack
Let 'em Burn
Drooling butthole
quad4racing
CiscoCrisco
Don Snaek
Consul
[TFB] † Deuce †
OP Stratby: donofsandiego map: Unknown4-1,354 -
Can I get some advice? Trouble fighting 4x USF Airborne.by: donofsandiego map: Lienne Forest10-2,063
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