General Information
Youtube: https://www.youtube.com/channel/UCJT-oswDRyOrhrVghT-6ZRw
Steam: 76561198157193379
Nationality: United States
Game Name: Snaek
You did not remember my post in the shoutbox correctly.
Fixed, thanks!
Relic wanted to release with US / Wehr factions - do you think anybody would have been hyped for factions that was alrdy the CoH1 launch factions? I absolutely don't think so. And we should not forget that DAK / Brits as launch factions would never ever happened simply because the US market is so big. (Germany is a big CoH market as well).
Wow, that's puzzling. Coh 1 - US vs Wehr; Coh 2 - SOV vs Ost; Coh 3 - Brits vs Dak US vs Wehr (???)
In light of that, I'd say that it probably was a good decision to include the others at launch, considering that it would basically be received as a blatant ripoff of CoH 1 at that point.
And is balance really the reason the game has not met expectations? NO, balance is one of the strengths of the game.
In 1v1 and 2v2 yes I agree.
There are a lot of factors that hold CoH3 back...Releasing the pc version 6 at least 6 months too early is the main reason. Let's say CoH3 would have been released in September then replay mode incl. caster hud would have been released 3 months after release - acceptable, right? We would have had 4 4vs4 maps after 3 months of release and so on....
One X factor to think about in the 2 faction scenario is how many people have complained that there is no Italian faction. I can envision a boycott of a 2nd DLC that did not include Italians.
Or perhaps the game's budget (relatively speaking, as I know the costs of development are only getting more bloated and expensive as time passes) just wasn't large to fully deliver on what was promised?
That's probably the case. The lackluster nature of the current "roadmaps" just made me wonder if it was originally where the release of OST and US was supposed to occur.
I'm just going to put my thoughts here, because they're starting to get a little too long-winded for the shoutbox.
Regarding the title; I heard that the decision to release CoH 3 with 4 factions and 2 campaigns was a decision that was made at the behest of urging from the first wave of the community council members (thanks Smartie). Now I'm not here to throw anyone under the bus, because at the end of the day, Relic were the ones who ultimately decided to acquiesce to the suggestions, and any of the speculation I'm about to engage in falls squarely at their feet, not the community people. (After all, the only people who can gauge whether or not they're able to pull something off whould be the higher ups) HOWEVER, I think that what we are seeing may be a symptom of Relic mistakenly listening to the community when they should have stuck with their plans.
What do I mean? Well, let's just imagine an alternate universe where CoH 3 releases with 2 factions. Number one, balancing is relegated to one faction versus another. Simplicity. The difficulty of balancing a unit is not multiplied by a plurality of faction designs and units it has to contend with. Number two, a more positive initial reception. Maybe if the Brit and DAK matchup (NOTE: Apparently, Relic's genius idea was to rehash the US vs Wehr matchup for coh3's release, so keep that in mind) had some more love and attention, and bugfixing in general, the game wouldn't have gotten the bad reviews it recieved (and rightfully so, outside of our pleasant hypothetical realm. Sorry to burst your bubble 1v1 and 2v2 players) Number three, actual post-release hype. With only two factions on release, but with two factions coming in the very near future, players would have something to actually look forward to and give them an incentive to pay attention to the game. And that flows into number four, the big one imo, income for Relic. Yes, I think I would have bought DLC for CoH 3 if its release wasn't so shit poor. I may very well have bought a US and OST expansion. And I think that goes for a lot of people. Maybe that would have given Relic some much needed post-launch gas to keep going.
All in all, I personally wonder how much of the post release content drought would have been alleviated by the release of the US and OST factions post launch, and if fast tracking those factions are what caused the drought in the first place.
not to mention how utterly imbalanced immobilizing vehicles is(guess what, well 3 CoH games had immobilization criticals/methods, they were left exclusively in 1st one, which never got balanced)
Did something happen to Riegel 43 and M20 mines that I missed? Did you mean they were left exclusively in one game, that being CoH 2? I honestly didn't know there were ways to immobilize tanks in CoH 1.
I was hoping for COH3: Dinosaur Wars. Would be great if anyone on this planet was as smart or cool as John Carmack. Then we could build our own games on the Coh engine.
Bro that reminds me of Dino Crisis on the Dreamcast. Nowhere near what you're talking about but that's the last good dinosaur game I remember. I played Turok but it was meh.
It's unlikely that anyone who feels the need to talk about sex like that has ever had it with an adult human, much less a woman. Ergo suum.
I prefer Occam's Razor. I think the least complicated explanation is not that Katitof is secretly talking about sex with adult women because he's actually thinking about the opposite, but instead that the one making accusations is simply projecting