Quality post right there.
Same to you!
Divided on the topic though. I think having 4 factions currently keeps the game alive, because even with only 2-3 maps, you can have at least some variety in gameplay....the balancing isn't an awful lot off..."overfitting"..CoH3 balances each faction against two others from the start...
All very good points
This surely came at the cost of other parts not being finished. I don't think that CoH3 would have been a solid game if it released with two factions and shifted resources elsewhere. There was too much wrong with the game at release, having four factions can't be the cause of these issues.
The post-release drought is a symptom of incompetent Relic leadership...
+1
I think the situation overall has improved.
Certainly, a lot of stuff sucking the fun out of the game in 4v4 got patched early on, like OST emplacement spam and brit boys rifle deathballs.
...Relic bit off more than they could chew, at least with poor leadership and planning. Four factions at release is part of that, but not the main reason why the launch failed so horribly and why the post-launch phase was very underwhelming.
Thank you for the post. Good points all around. Maybe it was doomed from the start just from the Relic staff and leadership, maybe it was biting off more than they could chew, or maybe it was both ofc. Who knows. To be completely fair, it's probably not worth much to speculate about, seeing as there's nothing we can do to change the release (unless someone on here's invented a time machine I don't know about
), it was more of a hopeless rant on my part haha.