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New Commander Update Patch June 14th

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15 Jun 2019, 06:53 AM
#81
avatar of Mr Carmine

Posts: 1289



They have a better shoot frequenz than Schrecks. Schreck is stronger, that is the deal.

Every tank can still outrange them, use T34/76 OP maingun and simply one or two shot the PnzGren. (had that today in 2 games).


Lol thats just nad rng mate. And 2 games dont show a problem.
15 Jun 2019, 07:38 AM
#82
avatar of Aarotron

Posts: 563

Actually does the fussilier dispatch bulletin even function, now they are buildable?
15 Jun 2019, 08:24 AM
#83
avatar of Vipper

Posts: 13476 | Subs: 1

Panzerfusilliers

"The way Panzerfusiliers are deployed has been changed to better match their role as an alternative mainline infantry to Volksgrenadiers. They will be slightly weaker than Volksgrenadiers at the start but have access to the Anti-Tank Rifle Grenades, slightly better combat veterancy, and more powerful upgrades, giving them increased power in the late game. This should make for interesting choices and compositions."

PF miss 2 thing that VG have access to sandbags (imo should be removed from all mainline infatry or have speed decrease)

The ability scavenger

If the role is mainline infatry one should consider adding this options
15 Jun 2019, 08:42 AM
#84
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post15 Jun 2019, 08:24 AMVipper
Panzerfusilliers

"The way Panzerfusiliers are deployed has been changed to better match their role as an alternative mainline infantry to Volksgrenadiers. They will be slightly weaker than Volksgrenadiers at the start but have access to the Anti-Tank Rifle Grenades, slightly better combat veterancy, and more powerful upgrades, giving them increased power in the late game. This should make for interesting choices and compositions."

PF miss 2 thing that VG have access to sandbags (imo should be removed from all mainline infatry or have speed decrease)

The ability scavenger

If the role is mainline infatry one should consider adding this options


Imo only cons should have sandbags because they are supposed to be the supporting mainline inf. And they lack nondoc upgrades and potent nades.
15 Jun 2019, 08:44 AM
#85
avatar of Vipper

Posts: 13476 | Subs: 1



Imo only cons should have sandbags because they are supposed to be the supporting mainline inf. And they lack nondoc upgrades and potent nades.

That sound about right (maybe they should lose the sandbags if upgraded with PPsh/SVT/PTRS)
15 Jun 2019, 09:16 AM
#86
avatar of Katitof

Posts: 17875 | Subs: 8

jump backJump back to quoted post15 Jun 2019, 08:24 AMVipper

PF miss 2 thing that VG have access to sandbags (imo should be removed from all mainline infatry or have speed decrease)

The ability scavenger

If the role is mainline infatry one should consider adding this options

Penals are alternative mainline infantry to conscripts.
Should we consider give them sandbags and oorah/merge too?
15 Jun 2019, 09:17 AM
#87
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post15 Jun 2019, 08:24 AMVipper
PF miss 2 thing that VG have access to sandbags (imo should be removed from all mainline infatry or have speed decrease)

The ability scavenger

If the role is mainline infatry one should consider adding this options

Intended. They are an alternative, not a replacement. Volksgrenadiers are meant to have certain advantages over them, to make army composition choices more interesting.


The point stands. If x is an issue and has to get Removed why reintroduce x+ at a later date?
The 5 minute T70 from industry was a disaster, but perhaps if it was to come at 4 minutes....


There are a dozen reasons why the new Panzerschreck Panzerfusiliers are not comparable to the old Volksgrenadiers. Like:

- Volks back then were just 235MP and 5 popcap (Pfussies 280mp and 7 popcap).
- Volks back then had insane veterancy.
- The old 4x Volks Kar98K did way more AI damage than the current 3x Pfussie Kar98K. So they were decent all-rounders instead of being a pure AT squad (which encouraged blobbing). Panzerfusiliers' AI with the double Schreck upgrade is really bad.
- OKW did not have anything else to spend munitions on. Now there are multiple ammunition upgrades available that require choices.
- Volks Schreck was dirt cheap and not 120 munitions with 90 and 60 munitions AI upgrades to consider purchasing instead.
- Panzerschrecks back then did way more damage to infantry models (sniped them).
- Panzerschreck hits on vehicles back then skyrocketed veterancy for infantry.
- Volks Schrecks were not in a doctrine that had other viable munitions abilities.
15 Jun 2019, 09:27 AM
#88
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post15 Jun 2019, 09:16 AMKatitof

Penals are alternative mainline infantry to conscripts.
Should we consider give them sandbags and oorah/merge too?

Merge would actually be a bad idea and never used.

They had ourah and it was rightly removed.

Sandbags I have explain my opinion.

In addition apples and oranges.

You are comparing 2 stock units with 1 stock and 1 doctrinal.

(Is the Sherman the most efficient tank or not?)
15 Jun 2019, 09:28 AM
#89
avatar of Vipper

Posts: 13476 | Subs: 1


Intended. They are an alternative, not a replacement. Volksgrenadiers are meant to have certain advantages over them, to make army composition choices more interesting.


Consider adding scavenger.
15 Jun 2019, 09:42 AM
#91
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post15 Jun 2019, 08:44 AMVipper

That sound about right (maybe they should lose the sandbags if upgraded with PPsh/SVT/PTRS)


That would be worth looking at. If volks sections loose their own sandbags ofcourse.
15 Jun 2019, 10:00 AM
#92
avatar of Vipper

Posts: 13476 | Subs: 1



That would be worth looking at. If volks sections loose their own sandbags ofcourse.

Or the ST44 upgrade
15 Jun 2019, 10:14 AM
#93
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post15 Jun 2019, 09:28 AMVipper

Consider adding scavenger.



Why? There is literally zero reason.
15 Jun 2019, 10:39 AM
#95
avatar of Vipper

Posts: 13476 | Subs: 1




Why? There is literally zero reason.

There is literally zero reason not to have the scavenger ability.
15 Jun 2019, 10:57 AM
#96
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post15 Jun 2019, 10:39 AMVipper

There is literally zero reason not to have the scavenger ability.


Penals can’t build Conscript sandbags. Should that change as well?
15 Jun 2019, 11:05 AM
#97
avatar of Crecer13

Posts: 2181 | Subs: 2

Since the paratroopers are no longer paratroopers, there are no real airborne abilities in the commander. It makes sense to rename the commander and paratroopers in the front reconnaissance platoon - and make changes to match:
- so they have a camouflage skin from snipers and it looks like a real camouflage "Palma-44", which also was designed to protect soldiers from IR night vision devices. Make scouts invisible for OKW IR HT.
- "Capture group" give "Interrogation" ability for PPSH-41 unlock
- "Cover Group" to give the ability mortar strike for the DP-27 unlock, it can be implemented in two ways: they take out a 50-mm mortar and shoot, or just the ability for which mortar shells fall.
15 Jun 2019, 11:07 AM
#98
avatar of Vipper

Posts: 13476 | Subs: 1



Penals can’t build Conscript sandbags. Should that change as well?

Once more. The analogy does not hold any water at all. In one case we are talking about 2 stock units in the other about a doctrinal unit and faction trademark ability.
15 Jun 2019, 11:31 AM
#99
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post15 Jun 2019, 11:07 AMVipper

Once more. The analogy does not hold any water at all. In one case we are talking about 2 stock units in the other about a doctrinal unit and faction trademark ability.


You said “if the role is mainline infantry, then give them sandbags”. Penals were the mainline infantry alternative to conscripts for a while and didn’t have sandbags. Even if they were stock units, that doesn’t mean anything. KT is a stock heavy tank but it still adheres to the 1 heavy tank limit. Being stock or not doesn’t matter much, it’s about how you balance things and giving Fussies sandbags and scavenge would be too powerful. I appreciate the balance team trying to make fussies/volks a choice and not a no brainer.
15 Jun 2019, 12:08 PM
#100
avatar of Balanced_Gamer

Posts: 783

The new commander for OKW is good.

The Panzerfusiliers upgrade to 2 Pzshreks is good but I think it would suit better for Sturmpio instead. Since Panzerfuisiliers are doc and especially they have access to snares making them too good. I feel it be a proper suit and a fix if Sturmpio got access to 2 Pzshreks instead.

That would be a balance and a fix to Sturmpios AT current issue!

I think this is more preferable since Sturmpio AT upgrade is currently unbalanced and too weak.

I think you just simply trade the AT Pzshreks upgrade between the Sturmpio and Panzerfusiliers.

Since Pzfusiliers have snares, they should be limited to 1 Pzshrek whilst Sturmpio should get 2 Pzshreks without snares. Balance and fix, am I right?
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