Also, it turns out the B-4 was not over-powered. Notice it has disappeared from play once the community learned to retreat. It doesnt need nerfs this patch.
The Cooldown Change (I believe it is 90 seconds now?) Is a good change however it should scale better with Vet so that Vet 3 B-4 is the same as it is now while Vet 0 it is worse in the next patch. This would be the ideal solution.
Finally, Please do something for the Cromwell. Its really inefficient.
If the balance team REALLY wishes to reach, increase damage to Raks from small arms, as they just don't die when they are out of position.
COH 2 Game Design as a whole is a mess and lacks focus most likely due to the different balance designers/teams from Relic over the years. Medium Tanks in General are inefficient and function like Light Vehicles with Extra Steps (Look at T-34 for example which realistically should be on par with a Panzer IV but is basically a T-70 with a chance to do damage to enemy vehicles)
Both the Cromwell and the Sherman used the exact same gun. The armament of the two tanks is essentially identical - the British 75mm gun fired the exact same ammunition at just a tiny bit higher muzzle velocity as the US 75mm and they both had two rifle calibre machine guns, one coaxial and one in the hull front - so there is literally nothing to pick between them in terms of firepower. The Main difference came down to the different armor between the two tanks, Yet for some reason the Cromwell and the Sherman have vastly different performance in the game.
I would like to see all Medium/Heavy Tanks Use the Sherman Design of Explosive Rounds for Anti-Infantry and AP rounds for tanks. This way we can adjust/balance each accordingly instead of trying to have a single profile for everything. This would not only promote combined Arms (instead of spamming one thing) but improve balance overall in the game.
Take a Scenario where a King Tiger is pushing and is against a Sherman and Rifleman Squad. Current version of the game King Tiger would click on Rifleman Squad, delete it then proceed to smacking the sherman. If it had to choose between AP or HE rounds, then the tank cant Solo Yolo and actually needs support aka combined arms as intended. This would help wether it is Comet, IS-2 etc and make Infantry with AT Weapons more valuable as they wouldn't get insta-gibbed before getting close enough to firing (Panzer Grenadiers)