- Can Retreat once again
The dark side has a lot of power
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Thread: September Balance Patch preview [SPBP] - general discussion22 Aug 2019, 20:22 PM
The dark side has a lot of power
Thread: Relic working on Age of Empires 419 Aug 2019, 06:28 AM
In: Other Games
Thread: September Balance Patch preview [SPBP] - general discussion15 Aug 2019, 13:50 PM
-Opel Blitz/HT healing. It is unnecessary. Adding this strategy, others are removed, I don't think this change is successful.
-Jackson, Churchil. Last heavy tanks added in the last patch, boosting the axis, it should not be
necessary nef the allies. More nerf tanks allies, no please.
-ArtyFlares okw is a full abuse 4v, combined with artillery. I guess it's a part of the frustration that has to stay in coh. Guys you have to take it off.
-REAL cooldown heavytanks. Should be implemented to all heavy tanks; when it is destroyed, start the cooldown of call-in (120
-JPIV's cost does not reflect its actual performance, compared to a su85:
edited: minutes by seconds
Thread: 15 minute Tiger/Tiger Ace in 4v421 Jun 2019, 13:35 PM
That... HeavyTank with CP ---> equal to Rockets Cp
following that rule ...
KT CP ---> 2 su85
or two jacksons
Is an example, to get a idea
Thread: 15 minute Tiger/Tiger Ace in 4v420 Jun 2019, 09:04 AM
And the sixth year they put one more row to the wall of late and super late game of the axis. Hard to jump that wall, increasing the difficulty in teamgames.
This patch is allied inf spam and axis tank spam.
Welcome to coh2
Thread: Portrait of the new commanders17 Jun 2019, 06:28 AM
SOV . The face circle is lower than compared to the others
US. The outline of the eyes is perhaps too dark. It looks like an TNMT mask.
BRIT . There's something weird and it's ...
EDIT: USA . Has another skin tone compared to the others
Thread: Soviet General Faction Changes - New cmdr mod 5.025 Apr 2019, 14:20 PM
1. It might be the last patch. I've always had this idea Code of Conduct of incorporating these tips via mod, but the mod is not my thing. I hope if @Andy_RE wants to be able to add as a first page and then selecting the commanders:
will help new users and some users who are wild and who play without conduct.
2. And these are some small changes that greatly improve the game on 2v2/3v3/4v4 teamgames. Do not need many patch tests:
-Add, Put Away/Activate Minesweeper ability Sturmpioner to EngineerSOV and PioneerWERH.
In this way its durability in the field is increased.
-Add upgrade ultra repair hability to EngineerSOV and PioneerWERH.
Activated when you reach T3/T4. SOV/WERH sappers are very weak and it is very difficult for them to scale to vet2.
-Started unit swap; SturmpioOKW by Volk, Tommy by RoyalIng.
You should not gift units of 280MP or 300MP from start.
-Add Anti-aircraft Mode ability AAtruckOKW to all the AA's of the game.
This prevents them from being revealed in FOW units unnecessarily, which does not have AA properties like MG on turrets.
-Forward Assembly BRIT; swap Coordinated Fire by Brace hability.
Coordinated Fire is little used, but if it is put brace it will be used a lot, because it is exposed to the
harassment and artillery of the axis.
-Reduced or remove range minimum smoke limit to Emplazement Mortar BRIT
It is difficult to defend the emplazement with a brace very nerf.
-Remove paralize vehi/tanks. Riegel & M20 mines: Completely paralyze, so it's kind of senseless in this game situation.
-Remove Spoting Scope hability from ELE.
-Remove InfraredHT OKW.
-Reduced range vision in camo of Raketen, JPIV, ATzis.
The raketen is used as a cheap sniper, providing vision and a high defense
-JT one throughout the game (like TigerACE). If you lose him you can opt for the KT.
-Remove StumTiger critics own of abandoning vehicle.
-Raise costs MU; 1 flares 60MU, ArtyFlares 90, ReconCircle 90MU, ReconPass 60MU.
This will reduce the abuse of recon / flares and then rain of rockets
-WKstuka reduced damage as to Katy/Panzerwer, reduced cost from 100 to 90FU
Now the emplazement are garbage, you have to reduce the damage by projectile and leave the bonuses vs placements
-Maybe reduce FU Comet cost from 185 to 175FU, Ff from 155 to 145FU.
OKW vs SOV have good TDs, but UK are super slow as the Ff or do not reach that strength as the comet vs panther.
Thread: Soviet General Faction Changes - New cmdr mod 5.018 Apr 2019, 18:40 PM
Excellent changes 5.0 .
And.... when nerf tank super lategame okw?
Thread: Feedback for New Commander mod 4.0 - OST core changes13 Apr 2019, 18:49 PM
13 Apr 2019, 14:26 PMMrBananaGrabber.
I'm really surprised at how one sided this patch is.
I agree. 99.9% I do not read the messages, because they all go to buff axis,
According to axisfan: Allied inf is Op and therefore must be nerf
According to alliesfan: Axis tanks is OP and therefore must be nerf
We should leave the PGs for another patch and nerf tanks from super lategame from okw too.
Maybe the commanders are perfect for 1v1. But for teams are very unbalanced by the high presence of heavy tanks on one side and lack of AT on the other side.
Thread: Jagdpanzer IV in Battlegroup2 Apr 2019, 18:13 PM
Okw stopped reworking and the result we already know... JT is chosen by new players as a 'StarTank', cheap Jpanther, cheap flares that help the arty, etc
In: COH2 Gameplay