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Commander Update Beta 2021 - USF Feedback

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1 of 2 Relic postsRelic 31 Mar 2021, 21:55 PM
#1
avatar of JohnT_RE
Developer Relic Badge

Posts: 53 | Subs: 13

Please post all feedback from the Commander Update beta for the AEF faction here.

Full notes here

Overview of old versus new line-ups:
Commander Balance Patch 2021 Spreadsheet
31 Mar 2021, 22:00 PM
#2
avatar of Napalm

Posts: 1595 | Subs: 2

Was this supposed to read USF?
2 of 2 Relic postsRelic 31 Mar 2021, 22:07 PM
#3
avatar of JohnT_RE
Developer Relic Badge

Posts: 53 | Subs: 13

jump backJump back to quoted post31 Mar 2021, 22:00 PMNapalm
Was this supposed to read USF?

AEF = American Expeditionary Forces. :)
31 Mar 2021, 22:12 PM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

EDIT: beat me to it. That's how the game calls it in the files at least.
31 Mar 2021, 23:45 PM
#5
avatar of IntoTheRain

Posts: 167

Underwhelming changes for USF.

240mm Barrage needs more. This thing is in the same price range as Assault Artillery and Perimeter Overwatch. The shells arrive incredibly slowly and the damage does not match the explosion. I'd rather see it replaced with either just the old Mechanized 155mm Barrage or turned into a Tank Commander like Panzer Elite, (give it the barrage and mark target abilities on the WC51) which would match more with the theme of the doctrine.

Rifle Company needs more. Give it something to make it other than 'The E8 Doc'. A sprint alone is not worth a doctrinal point, (see Ambush Camo) and the Flamethrower feels like a trap upgrade. The WP Barrage doesn't leave smoke behind like every other WP ability, undermining its intended function of displacing weapon teams and then blinding them while you advance.

I'd really like to see the 105 Sherman be taken off the call in list and made 130 fuel. Its no Brummbar, no matter how many bells and whistles you put on it. Its cost should reflect its capabilities compared to a Dozer Sherman.

At this point it makes more sense to go after the lethality of the Calliope rather than its health.

Can someone explain why the Greyhound is still CP4? Its similarly lethal to a Luchs (lower armor, but faster and with better vision) yet arrives 3 minutes later.

P-47 Strikes are still more expensive and have a harder time tracking targets than the other loiters.
31 Mar 2021, 23:57 PM
#6
avatar of Vipper

Posts: 11981 | Subs: 1

240mm Barrage
Fix friendly fire the ability does almost no friendly fire

Combined Arms
Toning down the ability seem a steps in right direction

IR Pathfinder Barrage
A step in the right direction possibly should be locked behind tech or should be toned down becoming weaker and cheaper.

M26 Pershing

A step in the right direction

M4A3 Sherman 105mm Dozer
Nice to see that my barrage suggestion is being tested, pls consider changing the auto-fire to be closer to other tank with higher projectile speed and range for less AOE. The vehicle will get more AT capabilities.

Pathfinders
Anti sniper capability a change in right direction, apply to JLI also.

Rangers
A step in the wrong direction. The unit become to versatile with 3 weapons and ability to choose when to increase AT capability. Reduce weapon slots to 2, make super bazookas a weapons upgrade for all USF elite troops. USF elite troops can no longer pick bazookas from racks

Rear Echelon Rifle Grenades

A change in the right direction but why not simply move the ability to riflemen?

Reserve Armor

good change removing the dozer upgrade.
1 Apr 2021, 00:24 AM
#7
avatar of NorthWeapon
Donator 11

Posts: 557

USF got no love this patch. RE rifle grenade nerf was pretty unexpected.

Also regarding Calliopes, they are more expensive than Katyushas and Panzerwerfers so making them die just as easily as them earns a price reduction.
1 Apr 2021, 00:53 AM
#8
avatar of EtherealDragon

Posts: 1749 | Subs: 1

One idea to buff Bulldozer - can you fix the green cover positions of the dirt barriers so that it's equivalent to making sandbags? Right now it's impossible to use them as green cover and it's be nice to have the extra utility and actually give the barrier ability a use (REs already have tank traps to block pathing)
1 Apr 2021, 00:56 AM
#9
avatar of MarkedRaptor

Posts: 320

Underwhelming changes for USF.

Rifle Company needs more. Give it something to make it other than 'The E8 Doc'. A sprint alone is not worth a doctrinal point, (see Ambush Camo) and the Flamethrower feels like a trap upgrade. The WP Barrage doesn't leave smoke behind like every other WP ability, undermining its intended function of displacing weapon teams and then blinding them while you advance.


The WP barrage does in fact smoke off the targets/area and dmgs them while they are in it. It's just hard to tell because they technically don't "go invisible" when the smoke lands. I think the flamethrower upgrade is great, it gives you mini-riflemen squad in durability at the start of the game you can use to fight with.
1 Apr 2021, 01:12 AM
#10
avatar of GachiGasm

Posts: 670

USF got no love this patch. RE rifle grenade nerf was pretty unexpected.

Also regarding Calliopes, they are more expensive than Katyushas and Panzerwerfers so making them die just as easily as them earns a price reduction.


How they will die just as easy as them? They still are much more powerfull then both werfer and cali combined + they are immune to anything but tanks and AT weaponary, cant be one-shotted.
1 Apr 2021, 01:12 AM
#11
avatar of IntoTheRain

Posts: 167

As a QoL Buff, units tend to get stuck on the USF base sector on retreat and run back and forth near the buildings.

Can we enlarge the 'base sector' zone so that retreats stop outside the base instead of having to watch your units run at the building for 10s?
1 Apr 2021, 01:14 AM
#12
avatar of wandererraven

Posts: 353

Damm some 2 year agos suggestion goner be Real for now
Remember after read beta patch note
1 Apr 2021, 01:45 AM
#13
avatar of rumartinez89

Posts: 130

After a few matches against cpu, Flame RE still fairly squishy and feel like they take a while to vet due to recent changes. The E8 still feels inadequate vs the panther, and the price shows up as 145 not 150.
I also noticed that 105 Sherman will immediately shoot an aimed shot after doing the 105 barrage which I am pretty sure is unintended.
1 Apr 2021, 01:45 AM
#14
avatar of Chukiki

Posts: 112

more nerfs for Pershing?:?? 960hp to 800 and 15% damage nerf?. Just wow. Thats not even the statsa of a heavy tank anymore
1 Apr 2021, 01:46 AM
#15
avatar of Spoof

Posts: 449

USF got no love this patch. RE rifle grenade nerf was pretty unexpected.

It's deserved. The RE rifle grenade takes zero micro and denies cover, both of which are important mechanics of the game.
1 Apr 2021, 02:16 AM
#17
avatar of thedarkarmadillo

Posts: 5215

USF got no love this patch. RE rifle grenade nerf was pretty unexpected.

Also regarding Calliopes, they are more expensive than Katyushas and Panzerwerfers so making them die just as easily as them earns a price reduction.

nothing says just as easy to die like literally twice as much health and enough armour to still bounce p4s and pumas. practically identical!
1 Apr 2021, 02:30 AM
#20
avatar of rumartinez89

Posts: 130

Pershing feels worse, still takes a bit of time to repair while being over priced. E8 feels like a better investment: similar HP, tank crews and can build muliple.
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