I think i played extremely well, USA player kept throwing away units but did keep pressure up with scotts.
I had a few rams, a few rocket runs that landed, and great flanks on JP4 which probably frustrated enemy
final push i got stuka and panther at same time
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Thread: Game with SVT cons instead24 Oct 2025, 00:45 AM
In: Replays |
Thread: Game with Helping hans24 Oct 2025, 00:43 AM
We pushed hard and fast, i didnt embarass myself in front of a top player so thats always a plus my SMG penals put in work, they fought hard but we dominated them In: Replays |
Thread: Great game with massive swing18 Oct 2025, 21:37 PM
We had massive early game flank with multiple axis wipes. Bullied for a bit, then they pulled a massive flank on me, lost all my penals so no SMG shenanigans. But I called in multiple Airbornes for SMG shenanigans. ![]() We got down below a hundred as we kept testing massive flanks instead of capping. We tightened up and grinded them down to a surrender. Felt everyone played fairly well. In: Replays |
Thread: Dominated Enemy team26 Jun 2025, 20:37 PM
Sasw that they were a team, hoped for the best prepared for the worst. Dominated from almost start of game. Cut off their gas and decapped gas around 10 times. They attempted to JLi spam but it didnt work. Just realized they Rank 42 in axis 3v3. They must have had a real bad game, lol. In: Replays |
Thread: GG all around14 Jun 2025, 20:36 PM
Went penals again after months of cons. Decent game all alround, right side counted ally double sniper . We gave it up and I just threw down mines which paid off in like 3 panther dive stops. Even pulled off a few decent soviet rocket plane strikes In: Replays |
Thread: Hard carry15 Apr 2025, 18:14 PM
Wol and I had to carry, teammates wanted to build nothing but arty. Felt I did extremely well for playing Cons and Ass Guards. Not the strongest doctrine but turned out to be extremely clutch. Thanks for watching In: Replays |
Thread: Great one, started strong things went bad and ended strong11 Jan 2025, 16:40 PM
As title states, went hard to start game, would have assumed they would drop. Right sided brit proceeded to guard VP instead of helping which let them back hard in to the game. Tug of war with them winning for the most part, Huge t34 dive at 38 mins, didnt do much but kill some arty. Had enough to rebuild so no huge loss but it forced them off their spots which we slowly started to exploit and push them hard. Got accused of map hacking as the OKW players idea of flanking was to slightly go around controlled territory which meant I would randomly see him in passing allowing us to regroup. Several bad flanks allowed me to kill infantry in retreat. Their end game compostion made no sense as they were attempting to keep diving. In: Replays |
Thread: Played a bit better28 Dec 2024, 16:52 PM
Still have the same issue I have always had, hate using regular guards as it is so boring. Went with AssGuards this time instead of my favorite Airborne. Game Started as well as I could have wanted, outplayed OST positioning forcing extremely bad engagements for grens and MG. Got caught with my pants down as I saw Ost halftrack but assumed a turtle style. They went for flamers and wiped a penal squad which I quickly repaid but I was on the back foot. Some AssCar shenanigans got me back in it and forced OST to switch tactics. I poked and proded while building up my horde. Late game push with 4 T34 sealed the game. Looking at the replay, my matchup rushed a Tiger which i think is what screwed them, a rushed Ostwind or T34 would have been devestating. In: Replays |
Thread: Back after a while20 Dec 2024, 17:51 PM
Started playing again after a year as Tightrope videos gave me the itch. Should see a Dr about that. Went with Ass Guards and had pretty good early/early mid game. Got about 4/5 wipes with flanks and chase downs. Axis eventaully triple teamed me which put me on the back foot. As the commander doesnt have any actual good abilities I kept prodding but made bad mistakes due to impatience, my late game needs a bit of work In: Replays |
Thread: [Mod] M83 Mine Drop demo21 Aug 2023, 20:01 PM
On one hand it seems interesting, on the other it seems to be fairly weak for 200 muni even fully upgraded. At 145 muni still seems meh but would be very spammable, the best case would be to use it in the retreat path of a blobber as it will be to late to do anything at that point and entire armies could get wiped. However, if they activate like S-mines they can easily get removed by tanks or even LV for little reward. Is it possible to switch it to the 30 muni mines? Say 5 to start with and bump it up from there. That way it would be anti-everything but not overly punishing against infantry unless you retreat extremely low model squads thru the area. In: COH2 Gameplay |
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German death camps, not Polish.
Game with SVT cons insteadby: rumartinez89 map: Unknown1-76
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