@SturmTigerCobra
If you think corporations are coming to get you, well you live in a capitalistic country, what do you expect? They hold power and lobby politicians.
That's just how your society functions, its not news, and you want it that way too. |
Mainly from the community balance team:
- Surprise Bazooka Ejection M20 squad (Which was in the WFA USF announcement trailer)
- Obers with base LMG
- Infrared HT wallhacks (Which was in the WFA OKW announcement trailer)
- Jeep vehicle decrew
- UKF halftrack Vickers LMG drop to help friendly soviet players
- OKW -33% fuel economy debuff
- OKW free HQ repairs
- OKW free heals
- OKW free flak AA
- Penal flamers
- 2x man soviet snipers
- Volks w/ Shreks
- Sturmtiger buildable from HQ
- Refund & refit USF commander ability
- Dual Panzer IV Ausf J call-in
- Dual T34/85 call-ins
- Blizzard ColdTech
- MudTech
- Short ranged camo Raketen
- Locked UKF trenches
- Panzershrek AT Partisans out of buildings
- MG34 commander ability call-in
- Kubelwagen suppression platform
- Double Zook Captain
- Thompson BAR Lieutenant
- Wall-penetrating Jagdtiger
- M2HB .50cal sprint ability
- Vickers HMG base garrison range buff
- Super vet 4/5 buffs
- And much more
Ya'll scammed us of the $100+ we spent to enjoy the original Relic designed game mechanics, that we can't enjoy anymore, you thieves. You know who you are, thanks for nothing. We paid for this stuff, idc if it doesn't fit your vision of balance.
And Relic for being stupid enough to give it to a bunch of amateurs (community "balance" team) to design their game by gutting fun features that players enjoyed, and want to come back to CoH 2 to enjoy time to time. |
It’s opinionated some people prefer this new gameplay. But I feel it’s a lot easier to just overwhelm your opponent now if you have superior numbers in armor. AT guns die almost instantly the minute the tank gets on top of it and with TD’s being essentially removed its pretty easy to just ctr group 2 all your armor and right click behind your opponent’s AT guns. Even more so if they have no armor or they are behind in terms of fuel.
Agreed with this last part. |
Glad to hear it, but I must admit I'm a bit surprised that you like CoH3 as a 4v4 main, it's where CoH3 performs the weakest by far imo.
It's not only the lack of maps, but something feels off from a faction design standpoint as well, and on a fundamental level. The unit roster of all factions except brits, especially in t4, feels like the CoH3 faction designers think that this community only plays 1v1 and 2v2 for some reason. I certainly don't miss the terminator rocket artillery and tank destroyer spam from CoH2 that got incredibly boring after so many years. But where are the premium medium and heavy tanks? Where is the meat?
I'm not asking for poorly designed superheavies like the JT or the ISU-152, not only did they create stalemates every time, they also forced the existence of overpowered Tank Destroyers to make them somewhat balanced. And then those OP TDs made heavier, medium and light tanks utterly useless etc.
But CoH3 definitely needs way more units like the Tiger (patched to death in DAK), Pershing, Croc, E8, Brummbar, Sherman crocodile etc etc. The late-game phase in CoH3's bigger teamgames usually boils down to medium tank spam paired with a couple tankhunters.... which is fine & fun in 1v1 or 2v2, but once you enter 4v4 it feels totally out of place (especially if the map is rather narrow/campy). Spamming cheap tanks is a playstyle that was never suited for a CoH 4v4 scenario at all in the last 17 years, it... just doesn't feel right or satisfying
This is because of the early war timeline. But considering they've added the Black Prince, I think all these super cool tanks will be there soon:
* Nashorn
* Archer
* AVRE (this was spotted in footage somewhere)
If they add some cool tanks like the Hetzer and stuff, that will be fun.
But I really don't want the return of late game super heavy tank and rocket arty spam. But actually, I think that's what the game needs like you said. As long as they don't nerf the LVs medium tanks. |
Did your friends ever come back to Coh3?
The only thing Coh3 has going for it is that it is new. So many players are bored of 10 years of Coh2 they will play anything else. Coh2 looks old compared to Coh3. But Coh2 beats Coh3 easily in all other aspects. The big three: features, game play, and excitement are much better in Coh2. But the only way Coh3 does not surpass Coh2 is if relic throws in the towel. Everything Coh3 is missing can be easily fixed or added to make it great.
It is interesting what percentage of players will gradually come back. And will it matter? Even after a sale Coh3 is struggling. Will it ever double player counts? Will it matter if only 20% of players come back?
PLAYING COH3
Since I am banned, I will never come back to Coh3. Q MODE mod almost makes Coh3 enjoyable for me. Online play is a big no thanks.
STREAMING COH3
I do not enjoy watching Coh3 streams. The audio is bad, cant see unit info, lack of specular lighting, and 100 other things just make it zero fun for me to watch.
I dont know how anyone watches a coh3 streamer without Celo? With no Celo and no visible kill counts a stream is just a bunch of units running around. Dont know who is playing or how well they are doing. Add this to the lack of good sound separation, slow TTK, etc. and I fall asleep instantly. All drama of the match is non-existent.
There seemed to be certain people that flocked to certain streams. Since Coh3 has caused so many streamers to quit, those "families" are basically gone also.
So you now have a game that is not fun to watch and many of the friends you liked hanging out with are gone.
Releasing Coh3 in such a bad state devastated the Coh community. The fact Sega/Relic could not see this coming says volumes.
THE DON
In Relics defense, people like you coming back supports their decision to release Coh3 early. And people all say Coh2 was trash and eventually got better.
How'd you get banned from CoH 3?
Also, I think there are parts of CoH 3 that cannot be fixed. That's the audiovisuals. The dialogue and visuals, they didn't nail. And that will forever haunt CoH 3. These voice lines for units are not very special.
CoH 1 units used to insult everyone, the enemy, and even you the commander sometimes. They used to make funny jokes that are now too politically incorrect for SEGA to add. Very upsetting.
In CoH1, the Tiger crew compares the Tiger to a fat woman who drinks a lot of diesel fuel. I don't think that will ever happen ever again, unfortunately. |
It makes 0 business sense for them to not try to save CoH 3.
CoH 2 is a masterpiece how it is. It is not going to get fixed with more balance changes. If 10 years of balance patches and even community trying to do it didn't help, then there's nothing left to do to the game.
Game is very balanced imo, too symmetrical and balanced imo |
What a stupid fucking thing to say to someone who has created more for this franchise than most people here.
He has been saying he can do a better job. I mentioned working well in a team. Hero developers do not make good games.
Many people have contributed way more, but they do not emit this level of self-entitlement and toxicity, many of them have joined Relic and are contributing massively (DevM, Tarnation, Miragefla, Marcus, MonolithicBacon).
Nor do they emit an arrogant "I will come in and do everything in 30 mins." This is the type of developer you want to avoid in your team even if he is a hero whiz. And from the players' perspective, this is the type of developer that is going to introduce scope creep, expansion is going to have too many unfinished things with too many bugs, and sunset your CoH franchise. Maybe as a solo indie developer.
Many continue to contribute (coh3stats, whiteflashreborn, inverse, AE, tightrope, and many more).
Complaining with valid complaints as a gamer is one thing. But claiming you can do a better job as a developer is something totally different. Can you lead a team? Can you manage production and demands from customers and business? Can you get people like miragefla, devm, and the other people to stay in the company? Can you deal with a terrible launch with 50% reviews to try and revive the game? Can you work with artists, designers, and sound to work together on one cohesive vision?
Saying you can do a better job for years now, sounds very ridiculous. |
I take no pleasure in saying these things. They are just the truth as I see it. If I were doing prep work to invest in a company, this is what my report would look like. This company is a headless chicken. It appears to have no direction.
As I have said since 2017, Relic cant get out of their own way. There is someone/something there in power holding that company back tremendously.
FURTHER COH3 OBSERVATIONS:
With COH3, Relic took steps to increase the player base. Which we can all applaud. Adding the Total Warhammer thing, increasing TTK, changing cover, retreat paths, tactical pause, etc all helps newer players. This shows that a team somewhere knew what they were trying to accomplish and set goals. How much came from community members is uncertain.
The issue came when someone decided to launch the game over a year before it was ready.
This destroys the community. Most older players, streamers, etc are looking for something new and more challenging than Coh2. Instead they get an unfinished watered down version of Coh1. 1v1 is in pretty decent shape so many 1v1 players stay. The majority of everyone else leaves.
This mass exodus combines with review bombs to paint Coh3 as an unfinished failure.
WHAT TO DO NEXT
As a manager what do you do now. Do you pivot or double down and try to finish your goal game?
WHAT I WOULD DO
I would have put every resource on finishing QoL. Within the first month I would have had a roadmap with release dates for Spectate, Replay, etc. I would have focused on more maps in any form. This would at least slow/stop the review bomb bleeding since the game would appear finished.
Discuss with top players that are leaving, "What is not fun about playing Coh3. Are you just bored of Coh in general? Are there mechanics we can fix/change to increase excitement." Since Relic has community members talking to them, maybe they have had these talks. I do not see evidence that they have changed anything at all. So either the community members dont have the answers or Relic is not listening to the answers. Members could say but they wont (NDA?).
WHAT RELIC DID
Dicked around for over a year pretending to care. Pushing out false hope with tiny patches and almost zero QoL updates. Steam reviews are still trash. Community members are still leaving.
In Relics defense we have the arguments of:
- 1/3 workforce laid off.
- Fixing bugs in game.
- Owed a DLC before the end of the year.
All of these are valid to some extent. But these could have been relayed to the community a year ago. These lies of omission further reduce faith in Relic. They knew a year ago they were not going to fix this game but sit in streams every other months saying how excited they are to get it fixed.
So now all of a sudden we are to believe they are going to fix the game after the DLC?
Sorry I don't think you'd do anything you said because I don't think you can work well with people. In fact, I think you would destroy the game because most of the company would either quit or try to get you fired..
I think know your place as a gamer not a game developer. Competence is making a good team. And that is precisely what I do not see from your posts |
Im just going to stop playing the game in general lol. COH3 1v1 is not as fun as COH2 team games. COH3 team games are worse than COH3 1v1s. Ill pass on the game.
You mean you're going to stop playing CoH 2 as well? |
The community will never truly find out what the “community council” had input on. But I would love to know. 1. The list of people that were on it. 2. The amount of influence and their suggestions. Especially since people that have no idea about gameplay or unit match ups were on it - AE was on it.
Will never understand the need to “get back to COH1”
Lower TTK
Removing TD roles essentially
Huge variations in model health
Cover rework against grenades
MG suppression mechanic completely changed
Snares completely changed
Crush being removed
Factions missing essential elements again
USF with no non doc indirect besides a mortar
Brits without a TD
The buff to retreating
All of these things just make gameplay not fun. They aren’t even balance concerns. Just the gameplay itself is boring, anticlimactic. Most of my complaints probably dont matter to new people or people who barely played COH2 or COH1.
But I do not understand people who actively played COH1,COH2 and think COH3 is anything close to its predecessors.
Look at the “community” its gone lol. The known streamers are gone. The playerbase is still declining.
I can not express to anyone in words. How sad this is. That this franchise is where it is now. I gave COH3 a chance. I played a decent amount of games for all factions. None of those games came close to some of the average, not even good games of COH2 I have had.
Being realistic. COH3 will probably not recover. There are way too many good games releasing this winter. For a massive influx of people to comeback. On top of the update cadence that has been shown by Relic. Like people said. After 10 months. There will only be 2 new 4v4 maps. Not even talking about missing elements just maps.
I think its okay to say. I wish COH3 never released. At least then the franchise would be remembered for being good while it lasted. Not an utter clusterfuck. That it is now.
I agree with a lot of what you are saying.
However, I have 4K hours in CoH 2, and you probably have double that. The experience has been had/enjoyed. Why stay in CoH 2, CoH 3 has good things about it. |