Sorry to be the bearer of bad news, but I think Sega/Relic executive leadership has falling into the trap of complacency. ESG investments is highly dangerous and corrupt. As a loyal fan that is justice-for-all I strongly advise Sega to reconsider their corporate policy. ESG investments is a house of cards just waiting to collapse.
Not if, but when and how.
Arch Warhammer did a decent job exposing DoW3 failures and unethical gaming journalism.
Briefly talked about ESG investments in Relic/Sega marketing (social credit system for woke corporations) and the future of Relic here;
Quote from Arch Warhammer;
If Sega support woke capitalism/ESG investments it'll be a disaster with long term consequences for both Relic and Sega. And yes, this includes legal consequences as equal justice under the law.
Please be informed that western judicial branch has plenty of laws to restore justice it just needs to be enforced equally. Justice are not only for the rich and powerful.
So choose your allies carefully as your corporate future depends on this.
IMHO, this wasteful spending and/or propaganda is the nr.1 threat to CoH3s longevity as it's only a matter of time before this house of card collapse. Not if, when and how.
Please be warned that when I say propaganda this is not just me. Speaking for my own country we have current and former university professors calling this out as a dangerous propaganda machine.
Everyone on this planet has spiritual protection at their disposal, the real question is who is protecting who?
As team humanity wins the spiritual war, all remaining black hats lose their spiritual protection.
The reckoning & downfall for evil and wicked western billionaires club:
If Relic/Sega executive leadership blindly support wasteful spending and/or woke capitalism this will not have a happy ending. As a "woke corporation" and executive leadership that also make your corporation subject to future class action lawsuits as breach of fiduciary duty. Im confident that people losing their pension funds and life savings to this ESG money making scam/stock market crash won't be happy.
lgbtq and female representation in volksgrenadier squads when? Not if, when
Would be cool to let players know that they can disable UI for a few seconds to take a cool screenshot!
Tactical Pause and the marketing behind it is a great strategy to onboard new players. There's a GeneralsGentlemen video from a couple years ago talking about RTS games and the statistic that always stuck with me was that, on average, 80% of RTS players only touch single player. The more Relic can do to get those players in and increase sales makes the game look good from the SEGA POV. And the new Italy campaign will increase replay-ability of the singleplayer so we're going to have high player numbers which is a great thing.
For lots of us hardcore multiplayer fans like me tactical pause doesn't matter too much. But for my 60 year old dad he'll love it.
Thank you Gbpirate, for responding to this thread so others don't need to. This thread should be closed by this statement here.
tl;dr tactical pause is an extremely important feature for increasing sales of this game and enjoyment of the majority casual player base.
Your ELO was higher than the enemy team's. The ELO estimate expected you to win, but you lost. Therefore, you get a "high" penalty and downranked.
Second game, your ELO and the enemy team's ELO are more closely matched. The game is closer to 50:50, therefore you don't get as much of a bonus if you win.
Basically, everything working as intended.
The same thing occurs if your ELO was always higher than the ELO of the enemy team (which, if I get you right, probably was not the case). Then you get penalized for losing, but don't gain much from winning since you were expected to win in the first place. Also here, everything working as intended.
Very good explanation. In other words, this ELO algorithm is not exclusive to Relic, and it rewards/penalizes based on probability of winning/losing
I think zoom out is cool and all that but, no way, I don't like zoom out. CoH has always been up close and personal. Even if zoom out lets you strategize better, I prefer the unique zoomed feel of CoH that makes it CoH.
Not sure if Relic made this decision based on feedback from singleplayer Pre-Alpha where people complained that it was too zoomed in.
Solutions for birds eye view:
1. Tactical map
Reasons why traditional vCoH/CoH2 style zoom is better:
You can see individual soldier animations better
Game becomes more about micro and tactics and less about grander strategy
Tactical map and minimap usage increases, makes the game fun
You can see grenades incoming and the grenade timer better
You can enjoy the close up details of soldiers and tanks
Tanks feel more massive and scary, soldiers look cooler when bigger. Especially tanks, this sold CoH 2 a lot for players.
Slightly easier to click on units
Easier to discern units from background foliage and map scenery
Great for streaming, youtube, marketing, and media in general ---> Seeing the soldiers shooting their guns up close or the tanks is always cinematic and awesome
Feel free to add more...
Well without nitpicking, few core concepts are already coping/improving the ones from vCoH.
Point system alone is probably the biggest change so far, because CoH2 system pretty much affected littery the whole game. And every single point on the map is pretty much point of interest worth trying to capture. Problem with CoH2 system, is not even the amount of points, but rather the fact that usually in total (excluding the VP), there are only 4 points of interests and unless you just want to either delay or cut-off the enemy, there is no reason to go beyond this (unless its 1v1), since regular points are effectively pointless to the economy, making game more static and predictable.
Well and the fact that faction actually have choices now, which will affect the economy. Not the ones UKF had with "Duh, should I delay my AEC by 30 seconds by picking grade" or "Side grades are here to delay tanks".
Those are at least two core differences which arent subject to change.
And if we start speculating about what balance of the game will be, considering relic keeps vCoH in mind, we can expect much less survivable inf, powerfull yet vulnerable tanks, soft-counters actually working as support units (hello deflection damage), over-all slower teching\teching and maybe even the fact that rebuilding LVs\Vehicles or going multiple of them wont put you in instant disadvantage economy vise.
As for commanders, I honestly think, that its just an over-all improvement over CoH2 system, but I have no illusions about them. There still will be top picked commanders and there still will be meta with the most commonly picked abilities, simply because its hard to balance so many battlegroups (since we will be getting more then 3 per faction) and abilities to be equally worth picking. I see them as a massive QoL improvement and game improvement, but not something game changing or ground breaking.
vCoH nailed doctines because there was only 3 per faction with 6 abilities in each, it was much easier to make them distinct and usefull.
But to make it clear, I didnt play vCoH super competitively back in the day so I might not have super deep knowlage about it, but it was enouth to see the difference between it and CoH2 in how gameplay changed and especially after all CoH2 patches.
Point being, a I hear a lot that CoH2 is masterpiece RTS (at least gameplay wise), while imo a lot was really downgraded in CoH2. QoL and UI was improved in it, thats for sure, but not the gameplay. Thats why I doubt that they will like CoH3, if they didnt like vCoH gameplay in a first place, since its a reference for Relic now.
WHAT... THE STRATEGIC POINTS IN COH2 ARE ALMOST AS GOOD AS FUEL POINTS. 2 OF THEM EQUAL TO FUEL POINT PLUS MUNITIONS.
No the criticism for coh2 is opposite what you said. Every point is too valuable.
In vCoH you had high and low level territories. You also had manpower territories. This meant that territories differed greatly in their value. There might only be 1 high fuel but 4 low fuel. There might also be 2 low fuel and 1 high fuel.
In coh2, even the standard territories grant you fuel and munitions and this means vCoH did a much better job with points of interest
After the DoW 3 failure, Relic had a glassdoor review from an employee stating the studio was 1 game away from shutting down down. Also comments on the thread saying if AoE 4 fails then the studio fails.
However, we see that Relic in late 2021 is in a good position with the massive success of AoE 4. Looking at current estimate copies sold on Steam, AoE 4 has made millions for Relic, SEGA, and Microsoft. According to steamspy, there's 1-2M owners of AoE 4 on Steam (excluding other platforms). So we're looking at $60-120M revenue from the game, a good chunk of it goes to MS and Valve though.
Converting the tough but loyal AoE 2 community to AoE 4 is huge for Relic, and for CoH 3
YES!!! 100% AGREED. I've been saying this since forever.
Also Katukov is just butthurt cuz he's also a very emotional biased balancer. He wants his faction to win he doesn't care about the experience of other players.
100% agreed. Players have their agendas, they want fun for themselves. Devs have their agendas, they want the game to succeed and be fun for as much people as possible.
You definitely said something valuable, more valuable than any balance thread.
Relic, make your game. Select a few people you want from the community for guidance and feedback, and ignore most of the whining. The community don't know what they want, let alone want other players to have fun too