Here is what I've made so far:
Here's some gameplay:
16 Mar 2016, 01:29 AMcanismagnus
I love the game mechanics-cover system, line of sight, direct and indirect fire abilities. I really love the game physics, sound and graphics-when that flamethrower fires up on a quiet Sunday morning-I love it!. The 'putt-putt' of a 20mm cannon while a mortar goes 'thrump' in the distance-its awesome. German soldiers crying out 'Not like this!' as they get blown up-boom!-while I was off microing a tank. Totally destructible maps? Hell yeah! The battles end with trees burning, buildings smashed, killing fields full of burning vehicles and dead soldiers. I love it! So much fun even when I lose-which is a lot.
Going to add the cover system, line of sight, indirect fire abilities. And wow you have a lot of appreciation for the art and sound of the game. I am going to pay more attention to the game sound. Having fun while losing is amazing.
16 Mar 2016, 01:14 AMPanzerGeneralForever
+ Maps (the good ones that is)
+ Unit diversity and uniqueness (especially support weapons)
+ Vet, cover suppression, penetration, criticals
+ unique abilites
+ WW2 gameplay which leads to epic battles/ flanks etc.
+ Army composition and unit management > number of units
+ AT games
+ Gameplay sounds/ visuals
+ true sight
+ Cromwell crushing volks blobs (my favorite part of CoH2 honestly)
+ as elchino said, no macro economy to deal with --> focus on the fighting!
+ How territory works and importance of map control (fighting for ground)
- Unbalanced teamgames (less of an issue now)
- Small playerbase --> long wait times
- Rage quiters (not really specific to CoH2 though)
- Increasing amount of rocket artillery and emplacements
I added veterancy. I've been doing my best to do unit diversity. I will add support weapons like MG and mortar teams. I will add criticals too. Army composition & combined arms has been a focus for me towards the beginning of the game's design. Lmao Cromwell crushing is amazing. No macro economy is really interesting and focus on the fighting has been something I've been doing where u just control territories and just focus on the fighting. Map control is also amazing.