3 easy clicks to put down a barrage, what a waste of resources indeed. Not to mention diminishing returns on your big micro saving investment turning on counter barrage when it fails to hit anything when you could've regular barraged a much more target rich environment instead.
It's a meh ability and generally a bad investment compared to a regular barrage. Easy micro barraging a target rich environment > no micro shooting at a lone artillery piece with a tiny chance of hitting it.
finding a target, not doing anything at else at the time are factors.
tiny chances can define games
its mostly an issue in team games as i said, where there may be more than 1 lefh around, and certainly more things to trigger it. setting 1 for that "tiny" chance to destroy any form of indirect, or at a minimum make the area around them possibly zone for a wipe (preists and sextons often maneuver nearer to the front to barrage) is broken.it may be meh in small modes but in team games it can be incredibly strong. id hope that a member of the balance team would understand that.
it doesnt just trigger on lone arty. it triggers on mortars trying to lay smoke, zis barraging, rockets firing, things that happen in abundance in team games and the ability to set up the game to automatically punish them is bad design for the same reason brit emplacements are bad design- the game shouldnt play itself. this sint supposed to be a tower defense game
 
	
 
			 
			
 
  
  
 
 
										 
									

 
 



 
 










 
    		            							 
					
 
						 
					 
					 
					 
					 
					 
					 
					 
					 
					 
					 
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