Tried a game on game pass, first game I had I got a bugsplat.
Unless this is just game pass, you cant view your player-card or the ladder.
Update: Almost every game I have played iv had a bugsplat.
Profile of Selvy289
Post History of Selvy289
Thread: 64 Bit Update Bug Reporting20 Jan 2021, 02:17 AM
Thread: Remove counter-barrage.14 Jan 2021, 06:15 AM
14 Jan 2021, 06:00 AMDescolata
Numerically, 1 extra shell means it does just a little less than the leFH when ML/20 achieves Vet 1, and all the other changes are clearly to decrease lethality and concentration. It became a leFH clone, where Counter Barrage let the leFH fight like an ML/20 before that patch.
I ment was it necessary to loose the extra shell when It was on almost equal on terms at vet 1. I would prefer a vet ability for flavour but may be hard to make one adequate for it.
Thread: Remove counter-barrage.14 Jan 2021, 03:50 AM
Did some digging, the ML20 fow multiplier is suppose to be 1.75.
Almost wasnt wrong about the aoe. Not sure about what the reasoning behind removing the extra shell through.
This was in the December commander update e.g the tank hunter commander.
Thread: Remove counter-barrage.10 Jan 2021, 10:28 AM
10 Jan 2021, 10:22 AMVipper
Arr okay thanks, I guess thats for the artillery officer. Well nice to know you can use lefhs anywhere on the map if you have him in range.
Edit: not like this would be ever possible in a real game but on lienne forest I placed a LEFH on the bottom corner of the map and was able to fire at the top corner of the map.
Thread: Remove counter-barrage.10 Jan 2021, 09:55 AM
Fuck me if im reading this correctly LEFH barrage has 500 range, im certainly going to test this.
Edit: Okay after testing, counter barrage dosnt increase range. Their is however in the abilities folder the victorbarrage. This means nothing most of the time but I decided to look at it anyway, its spooked me when it mentioned the counter barrage from the LEFH and has a value of 500 range.
Myth of increase range for LEFH counter barrage debunked.
Thread: Remove counter-barrage.10 Jan 2021, 09:14 AM
10 Jan 2021, 09:05 AMMMX
The ost mortar counter barrage says 100 range which is true so I dont believe the LEFH counter barrage has increase range.
I know im repeating my self, but changing the mid aoe to 0.28 and making you need to toggle counter barrage again after use would be enough. It should need some input.
Thread: Remove counter-barrage.10 Jan 2021, 08:44 AM
10 Jan 2021, 08:09 AMMMX
Thanks for pointing that out about the ml20. I just went for the ml20 barrage profile instead of the ml10 on its own, ill change that right away (It dosnt help that their are 10 weapon profiles).
counter barrage is a whole different beast though, as Descolata already pointed out. i'd say the higher base damage is justified as it gives the leFH a bit more power against self-propelled howitzers - one of the intended targets of a counter barrage. if it should also be that much more deadly against infantry is probably debatable, and a reduction of the AoE mid damage modifier might be a good call to bring it back in line with other on-maps.
Against hard targets, counter barrage damage is warranted. The nature of counter barrage against infantry and support weapons like mortars is different (I believe it even reacts to the zis barrage too), having 70 mid aoe dmg is ludicrous and overkill. If any modal gets hit, it only would take one round from afar to kill it.
Also where abouts does it say an increase in range for counter barrage?
Thread: Remove counter-barrage.10 Jan 2021, 07:51 AM
10 Jan 2021, 07:23 AMWAAAGH2000
Maybe need some NERF，share CD with barrage，and after counter-barrage it will be deactivate need manually to use again
This and changing the LEFH counter barrage mid aoe to 0.28 so that it is the same as its regular barrage mid aoe. Probably good enough.
Thread: Remove counter-barrage.10 Jan 2021, 01:29 AM
10 Jan 2021, 00:02 AMLady Xenarra
A big problem with nerfing the LEFH is that it is easily killed by anyone with a recon + call-in artillery. It's a static piece with no brace and huge scatter in Fog of War. In many situations you won't even keep a vet I+ LEFH for long.
Lefh counter barrage is 200 dmg and dosnt change the aoe dmg (making aoe mid a whopping 70 dmg). Im going to make an assumption here but because the scatter dosnt get changed, this means counter barrage shots rain everywhere which is could be a problem for larger more dense team game maps. To be frank, its a absolute overkill of aoe dmg towards anything that's not a vehicle or motor pit.
looking into counter barrage again, the fow multiplier matches the ML20s.
The priest is almost the same as the ml20 (even dmg wise) except with lower range and a mid dmg multiplier of 0.28 making sure its mid aoe dmg stays at 56 but with 7 shots per salvo in total. It has a aoe radius of 7 and a range of 180, at vet 3 240.
The sexton is just weird. More deadly against infantry (160 dmg with a mid aeo dmg of 80 but only in a radius of 2.5 and with a far aoe dmg of 32 with a aoe distance of 6 also being its total aoe radius) but less range than the priest with 160 range and at vet 3 around 210. It has 8 shots per salvo.
Obviously the biggest advantage of the priest and sexton is not being stationary artillery.
Its giving me too much of a head ache to do all of them. This is considering OP is only taking about counter barrage on the LEFH. Hope this gives a better picture.
Thread: Run and Gun6 Jan 2021, 08:25 AM
6 Jan 2021, 08:19 AMJulianSnow
It caps at 4 modals, so you achieve the same in live and yes they do prioritize vehicles (you can have a double flamer ).
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