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First Quarter 2021 Balance Patch

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22 Nov 2020, 15:18 PM
#21
avatar of SgtJonson

Posts: 143

I´d cry in joy if xp values and vet bonuses get some heavily needed tweaks
22 Nov 2020, 17:02 PM
#22
avatar of Mithiriath
Director of Social Media Badge

Posts: 830 | Subs: 3

A_E : « [...] it (the balance patch) will be focus on the core armies but also it will address problematic meta units [...] »

cf. https://www.twitch.tv/videos/811943724?t=02h38m08s
22 Nov 2020, 17:17 PM
#23
avatar of SupremeStefan

Posts: 1220

Things that need to be adressed imo:

1. Stuka zu fuss dominates teamgames
2. Elefant and isu op commanders
3. Panzerschrek rework
4. Off meta commanders BUFF

22 Nov 2020, 17:21 PM
#24
avatar of Darkpiatre

Posts: 282


1. Stuka zu fuss dominates teamgames


*every type of reliable and mobile arty dominate teamgames
22 Nov 2020, 17:54 PM
#25
avatar of Smartie

Posts: 856 | Subs: 2

Things that need to be adressed imo:

4. Off meta commanders BUFF


This would be a dream come true. We have so many commanders which are barely / not played at all.
22 Nov 2020, 18:04 PM
#26
avatar of Katitof

Posts: 17875 | Subs: 8

Offmeta commander buff is exactly what resulted to the commander picks during the tournament.

There really isn't bad non meta commander anymore, just meta ones are too exceptional(which is ironic as they are the very same commanders who were buffed offmeta ones).
23 Nov 2020, 07:10 AM
#27
avatar of gbem

Posts: 1979



*every type of reliable and mobile arty dominate teamgames


the stuka dominates teamgames alot more than any other rocket arty does due to weapon team saturation... the stuka excels extremely well against weapon teams...
23 Nov 2020, 08:52 AM
#28
avatar of Letzte Bataillon

Posts: 195

jump backJump back to quoted post23 Nov 2020, 07:10 AMgbem


the stuka dominates teamgames alot more than any other rocket arty does due to weapon team saturation... the stuka excels extremely well against weapon teams...



No it doesn't, because it is trying to hit constantly moving infantry blobs. In contrast, allied rocket artillery, the Katuysha especially, are very effective against slow and fragile OST team weapons and 4-man squads.


Most large team games devolve into Tank Destroyer + Infantry Blob + Artillery spam, and the allied armies excel in these departments.
23 Nov 2020, 08:57 AM
#29
avatar of Mr. Someguy

Posts: 4928

No it doesn't, because it is trying to hit constantly moving infantry blobs. In contrast, allied rocket artillery, the Katuysha especially, are very effective against slow and fragile OST team weapons and 4-man squads.


For nuking team weapons I'd take the Stuka Zu Fuß over every other rocket artillery, every time. It's a laser precision mini-nuke launcher. The Katyusha may as well be a slingshot full of firecrackers in comparison - It doesn't have the precision or the damage.
23 Nov 2020, 09:16 AM
#30
avatar of Darkpiatre

Posts: 282

jump backJump back to quoted post23 Nov 2020, 07:10 AMgbem


the stuka dominates teamgames alot more than any other rocket arty does due to weapon team saturation... the stuka excels extremely well against weapon teams...


And self-propeled gun can saturate an area while damaging tanks and roughly being uncounterable due to their very nature, so yes: "every mobile arty".
23 Nov 2020, 11:03 AM
#31
avatar of Support Sapper

Posts: 1220 | Subs: 1



And self-propeled gun can saturate an area while damaging tanks and roughly being uncounterable due to their very nature, so yes: "every mobile arty".


The stuka can seriously damage tank with 400 aoe pen.
23 Nov 2020, 11:32 AM
#32
avatar of Letzte Bataillon

Posts: 195



The stuka can seriously damage tank with 400 aoe pen.




Stuka
The Stuka can be very hit-or-miss, because barrages can be devastating (especially to team weapons) but can also be dodged very easily (by infantry). By reducing the AOE damage but adding suppression, the unit’s performance should become more lineair: less wipey but also more reliable. The added suppression should also give OKW a good anti-blob platform. These changes will also make it perform better against emplacements and lightly armored vehicles, while making it worse against tanks.

Rocket AOE nerfed. Rockets now cause suppression similar to the Panzerwerfer

Rocket penetration from 0/0/0 to 40/40/40. Rocket AOE penetration from 200/180/162 to 40/40/40. Deflection damage from 40 to 50 (all identical to other rocket artillery)

Incendiary Barrage moved from vet 4 to vet 1 (with additional adjustments if needed)

Vet 4 replaced with -25% cost of Incendiary Barrage ability

Fuel cost from 100 to 80-90

https://www.coh2.org/topic/106030/sander-s-personal-balance-changes
23 Nov 2020, 11:36 AM
#33
avatar of Darkpiatre

Posts: 282



The stuka can seriously damage tank with 400 aoe pen.


And every arty have 1000 pen, so the "every mobile arty" stands.
23 Nov 2020, 13:34 PM
#34
avatar of JulianSnow

Posts: 321

Really hope they fix the announcements around commander abilities. OKW Fuersturm Doctrine says something to better economize their resources, while the commander has no ability in that direction.. There are some more of these broken text and speech lines.
23 Nov 2020, 14:05 PM
#35
23 Nov 2020, 19:45 PM
#36
avatar of Spoof

Posts: 449

Things that need to be adressed imo:

1. Stuka zu fuss dominates teamgames
2. Elefant and isu op commanders
3. Panzerschrek rework
4. Off meta commanders BUFF


Calliope dominates team games too. Oh right, so does Katyusha.
What's wrong with the panzershreck?
23 Nov 2020, 20:42 PM
#37
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post23 Nov 2020, 19:45 PMSpoof

What's wrong with the panzershreck?


I only know it is very bugged and unreliable. :P
23 Nov 2020, 21:15 PM
#39
avatar of pvtgooner

Posts: 359

jump backJump back to quoted post23 Nov 2020, 19:45 PMSpoof

Calliope dominates team games too. Oh right, so does Katyusha.
What's wrong with the panzershreck?


Lol @ the axis bois who think the only precision rocket arty in the game is the worst one and the Calliope is too stronk :(
23 Nov 2020, 21:18 PM
#40
avatar of TomDRV

Posts: 112

What if the damage/scatter of all rocket arty was nerfed but all got longer suppression time (and maybe vehicle stuns on direct hits)?

So rocket arty has more of an active suppression/degrading role during engagements, not a tool for continuous bombardment. (I've just been reminded IRL the biggest effect of rocket arty was psychological)

Leave the bombardment to the tube arty. It's much slower and more forgiving at doing it.
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