Basically this whole match.
Not only did I play extremely poorly, but this was the first loss in a 20-something loss that took me from the mid 400s to nearly 2,500 in the (old) leaderboards. That ISU though...
I was also a lot worse a few years ago and have learned a lot.
Profile of Gbpirate
Post History of Gbpirate
Thread: Your worst losses.Today, 01:21 AM
Thread: Company of Heroes 2 Not so Balanced US Forces need real BuffYesterday, 07:12 AM
3 Jul 2017, 07:30 AMTigerAce7
Look, USF are on a bit of a back foot but you've just got to out-micro your opponent.
That's all it is. Just know what engagements to take and know when you'll win and you'll win.
In: COH2 Balance
Thread: Weapon ranges - Is everyone blind?21 Sep 2017, 01:28 AM
Ultra high realism is what made Steel Division fail. It's a fun game but it has a high level of skill required at entry. Not just of military knowledge but of game knowledge (the first time you enter the build-your-deck screen is pretty daunting).
The ultra realism makes things rather difficult.
Thread: [1v1] Soviets vs. OKW Lost Glider17 Sep 2017, 18:42 PM
17 Sep 2017, 04:43 AMTobis
Thanks, Tobis! I only have fifty or sixty Soviet 1v1s so I'm not super experienced.
I think it's funny how the new ladder system works. On paper I must be super good (top 200 is so great!!!!!) but because of the 4 week expiration of ranks the skill level seems to go down (until, I dunno, top 50? top 20?).
Thread: [1v1] Soviets vs. OKW Lost Glider11 Sep 2017, 18:31 PM
9 Sep 2017, 15:43 PMTobis
What you should do is veto this map, because OKW dominates on it. I'll give you a real review later today, stay tuned.
Thanks, Tobis! (I ended up winning somehow)
Thread: When and why are you getting tanks?10 Sep 2017, 23:17 PM
Honestly it's not so much about tanks as it is about fuel. If you've got the fuel advantage or are at an equal footing, players usually get a light vehicle to press their advantage. It forces your opponent (usually) to get a hard counter like an AT gun. Some light vehicles counter each other (T70 soft-counters Luchs; Puma is a hard counter to light vehicles) and some players rely on their superior micro to keep vehicles at bay (Aimstrong's heavy T1 ostheer strat that ignores T2).
On the other hand, it can be hard to get a tank because you're constantly low on manpower. When that happens, you should pick different engagements and/or save your manpower for a tank. The latter is risky because your opponent can cap the map and push you when you have little to no forces on the field.
I've played games where I'm on the backfoot and my opponent gives up on building armour because -- due to my skill and their mistakes -- I quickly destroyed any armour they brought on the field.
To answer your question specifically, it really depends on the faction, the map, and build orders (yours and your opponents).
Light vehicles are good to press advantages. Sometimes, you see competitive players double up on light vehicles against weaker opponents to close a game faster (double T70, Stuart, etc.). Oftentimes as Ostheer if I've had my fuel cutoff and/or know that my opponent has had a high fuel income, I will go for a StuG III rather than a P4. I almost never go for an Ostwind; maybe if your opponent is nearly base-pinned an Ostwind is appropriate.
As soviets I like to get a T70 for its anti-infantry capabilities. Sometimes I will opt for an Su-76 instead to deal with armour. Sometimes, even, players forgo T3 altogether and rely on AT guns (true to many factions) and call in vehicles due to low fuel incomes. This is because it is often cheaper to wait for a call in tank than it is to tech up, build the base building, and build a mediocre tank. Why get a P4 when you can get a Tiger 5 minutes later while successfully holding off enemy armour?
If you want some specific feedback, I'd recommend uploading some replays or even timestamping a YouTube link in a strategy section of the forum and ask why a player did this or that.
edit: I'm drunk and proud of myself for writing this while inebriated. Pls hi-five me.
In: Strategy Desk
Thread: For Mother Russia is one hell of a drug9 Sep 2017, 07:05 AM
9 Sep 2017, 02:37 AMZombiFrancis
Dear God, no.
FMR is a fun ability. I don't think I have that commander but it sounds like a fun time.
Thread: Good Game Soviets vs OKW8 Sep 2017, 20:51 PM
8 Sep 2017, 20:36 PM|GB| The Hooligan486
Hihi, okw players saying soviets are so op ^^
Hahahaha I know, right? I thought that was after the game ended; I didn't realize that's there
I just played a game as USF and always had to 2v1 the OKW infantry because I'd always lose 1v1. Lol.
Thread: [1v1] Soviets vs. OKW Lost Glider8 Sep 2017, 19:50 PM
Hey, just looking for some feedback here. I thought my early game was very rickety in that I got outplayed and let the OKW player get the house.
What should I have done differently (capping, build order).
If you'd like to watch the rest of the game, feel free. I let one squad die in the mid game cuz I forgot about it (almost happened a couple other times, too). Overall I thought my micro was pretty solid, though. I thought I was going to get rekt because he's rank 150 something but I guess I was wrong.
Thread: Good Game Soviets vs OKW8 Sep 2017, 19:43 PM
Command Panther vs. Lend Lease.
Looking for someone to give me some feedback on the build order, other things. Might be cast-able as the end game was real intense. I thought my micro was good. Didn't let T-70 & SU-76 get fausted, kept squads alive, etc.
OKW rank: 154
Soviet rank: Unranked (196 after match)
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