I've seen a lot of suggestions about Panzerfusiliers here (ctrl+f is your friend).
My biggest grip with the unit is that it's a counter to soviet tier 1 (M3 scout car) builds in its current (live) state. At the minimum I'd like to keep their snare tied to the same Volksgrenadier requirement or removing it altogether.
To give the squad more flavour I think it could have some unique abilities for a frontline squad that tie-in to the "grand offensive" or "breakthrough" themes of the commanders its in. The squad already has a flare so that's cool. What if we doubled-down on the scouting/early warning aspect of the unit while also keeping the dedicated anti-tank vs. anti-infantry upgrade path?
After some thinking, what if in each upgrade path they got
2)vision ability (could also be a raw vision bonus (3-5 meters; less than pioneer's 42-range)
3)ability to plant a mine
1) 1-2 Panzerschrecks + AT snare
2) Vehicle detection ability through FoW (similar to 222 ability; I think Soviets have this ability too?
3) USF clone of light AT mine OR Teller mine.
1) G43 upgrade (not LMG; want the squad to be mobile) + grenade (could be model 24 or Bundle?)
2) Detect infantry through FoW (akin to 222 ability but less powerful
3) Single S-mine patch.
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Post History of Gbpirate
Thread: Commander Update Beta 2021 - OKW FeedbackYesterday, 05:34 AM
In: COH2 Balance
Thread: My respond to the accusations9 Apr 2021, 20:43 PM
9 Apr 2021, 19:24 PMKahootKing
Uhhhhh what. idk if Relic looked at tournament replays with their new tools or just automatch but Relic has come out and said they know he's a cheater and he's suspected of cheating in those tournament games.
The dude can always buy another copy of the game on a different steam account i suspect. He can still play but he can't reveal his identity lmao.
Thread: Will Coldtech be in automatch again?29 Mar 2021, 17:44 PM
Thanks! I'm glad you liked the event.
If anyone's interested they can look at the brackets here: https://docs.google.com/spreadsheets/d/1Ljvzjv2KP_xLehmfj1gkGzYacoSkTsnsd8Zf3X9RQzU/edit?usp=sharing
First day we had AE and Elpern casting on AE's channel, Olvadi on his twitch channel. Day 2 had myself and Siberian on Siberian's channel, The Angry Dutchman on his Twitch, and Romeo on the 3rd place match!
In: COH2 Balance
Thread: Top level player allegedly maphacking in CoH2 13 Mar 2021, 23:41 PM
13 Mar 2021, 22:50 PMKoRneY
Lmao I had no idea about the connection between ip4k and deadbolt today.
*Edit*: seems to be a case of copying the name. I don't think this severely undermines my point, but it does take away from it nonetheless. Still, the connections between Seeking and his uncle and the maphacking of the other account(s) and the VAC bans cast significant doubt on Seeking.
Patterns of behavior are important for things like this imo. Kevin Spacey hasn't been convicted of anything but the pattern of behavior over decades is damning. (I'm by no means calling anyone here a sexual predator don't take this the wrong way).
The connections between accounts, the other VAC bans, and the pattern of cheating over many years is enough for me when combined with just the few most suspicious clips. And this discussion isn't (or shouldn't be) about banning from the game's ladder, just from the Master League (and other) tournaments.
As I see it what A_E did was the best option to take. What were the other options?
1) Say nothing and do nothing
2) Say nothing but prevent Seeking from playing in the tournaments for now (via PM); wait for Relic?
3) Make a short announcement but give no reason/false reason for Seeking not playing
Option 1 leaves criticism for later and sacrifices the integrity of the ML tournaments and A_E's reputation in the coh community.
Option 2 would lead to rumor spreading and Seeking unable to defend himself effectively or having to do so over and over again to different people. Who knows when Relic would get back to community members about a tournament player maphacking?
Option 3 is lying or lying by omission. I don't think A_E is the kind of person to want to do that especially when it comes to coh2 and the ML.
Were mistakes made along the way? Yeah. But I get the impression that AE doesn't have the time to make an impeccably edited 40 minute video essay in the middle of the work week. I guess he could've made the google doc longer and put screenshots in it but that takes a lot of work too. Easier to just pull up your screen with the proper window visible.
Thread: vCoH Sound Effects Sounded Cooler and More Realistic13 Mar 2021, 23:16 PM
13 Mar 2021, 23:06 PMGachiGasm
Actually I think because of the UI. Since vCoH UI provided almost no easy accessible information, everything should have had a distinct voice lines and sound effects.
Yeah you're right about the sound. The explosion and the sound of the shell travelling aren't original.
Coh2 is much the same in terms of audio cues, no? You still hear the same things but you get the visual list of your unit cards in the top right (which helps so much imo).
As for sound in coh2 it was changed a few years ago because they had that loud gunshot bug. Sometimes it wasn't much but sometimes it was deafening. there's a montage out there of streamers reaction to it and some laugh cuz it's weak and others throw their headphones off their head because it was so loud and sudden.
But coh1 and coh2 are equally arcade-like lmao. If you want a realistic ww2 rts that isn't too overboard with micro go play Steel Division 2. Even in the first game they compressed distances to make artillery fit on smaller maps.
Thread: Top level player allegedly maphacking in CoH2 10 Mar 2021, 23:43 PM
10 Mar 2021, 23:36 PMSyraw
In this it's impossible to know because fog of war is off here, but you can see in the top left of the screen that one of the rifleman models is very close to the MG near the edge of the hedge.
Thread: Top level player allegedly maphacking in CoH2 10 Mar 2021, 23:25 PM
10 Mar 2021, 20:02 PMRosbone
Most of the SUS clips can be explained by what I have been saying for years but no one wants to believe: What you see in game is not what the server is doing. You are the client and operating on the data you have available. There is other data coming to the server from other players etc.
What do you think of the example in the Google Doc between the live & the replay? I know a corrupt replay will have all sorts of things off, like wrong units, random retreating units, and subsequently incorrect data on kills, and captures, but I don't think any of these replays show a corrupt replay file like that. So, if units are the correct ones and in the proper positions, the fog of war ought to be accurate?
In some clips (like Seeking vs Noggano in ML4) the MG is packing up before the enemy squad is in view and before the visual ping on the minimap. Do you think we can only definitively say that FoW is identical between live and replay if we have livestream or live recording from the player?
Thread: Use of ML-20 Howie?22 Feb 2021, 05:59 AM
22 Feb 2021, 04:31 AMAntemurale
They're strong vs OKW because howitzers are very strong against forward HQs. Otherwise, Katy is the better option.
Yeah, this is the main point.
If the game is close I won't be spending resources on an ML-20 but I will if it's a meme or if there's a vulnerable forward heal or repair OKW truck.
But really you're better of just getting an ISU and using the bomb drop to do high damage and have you or a mate go in with tanks and finish it off.
Thread: question re: team games21 Feb 2021, 01:37 AM
20 Feb 2021, 19:49 PMRosbone
Would a fix to this issue in-game be turning off MakoCELO after it grabs the ranks for you to see? Seems easy enough at the moment but annoying to have to restart with each game.
As for Relic not caring, they care enough (or maybe it was mandated) that they update the game to 64-bit for the xbox live game pass And there's at least two Relic employees working on taking feedback and fixing bugs!
Thread: question re: team games20 Feb 2021, 01:39 AM
You'd need a 3rd party program to tell you their ranks, and even then it's not guaranteed.
I use CELO but there are one or two other popular ones out there.
It's better if you don't automatically leave because
1) finding a game can take a while
2) the arranged team you're up against could be really bad
3) there could be one or two random players in your 4v4 game that aren't part of the arranged team.
There won't be a separate ladder of arranged teams because the playerbase is so low so your solution for the time being ought to be
1) don't play the game
1.5) play with your own team
2) only play 1v1
3) only play against bots
4) be a dick and leave whenever you're against an arranged team
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