Profile of Gbpirate
Post History of Gbpirate
Thread: Volley Fire to Covering Fire27 Aug 2019, 02:41 AM
I've been using volley fire and I find that when it's timed right with the proper support it can be real effective in the first 2-4 minutes. I think they're fine and REs already do too much when you pick the flamethrower or rifle grenade commanders
Thread: Rear Echelon, to be more supportive and viable ?26 Aug 2019, 11:37 AM
I don't think this is a good idea because REs have their own abilities and uses in the game as others pointed out.
The only time I see an issue is when you choose a commander that has specific RE upgrades like the flamethrower because it complicates the RE's combat role
The most efficient role for REs is as an AT squad w/ double zooks because the additional sweeper doesn't reduce the combat effectiveness of the squad vs. armoured vehicles and at vet 3 they get a fifth man to increase survive-ability.
This efficiency is increased when accounting for other squads that could have bazookas; LT and Captain have a Thompson, so a double BAR on those squads augments the close range DPS of their SMGs. Riflemen are expensive and have good anti-infantry DPS when upgraded. The Major has too little models to be an effective combat squad.
REs can take advantage of their volley fire ability when they're equipped with BAR(s)/M1919 but, again, you're better off putting those upgrades on your riflemen or other combat infantry squads like rangers or airborne.
With the flamethrower or the rifle grenade package, you're sacrificing DPS if you get zooks or a minesweeper so if you want 4x zooks on the field you're forced to either build an extra RE squad or put zooks on other squads that would be better off in an anti-infantry role.
Of course, the LT and Captain provide some utility with their smoke grenades disabling the main guns of enemy tanks if fired directly at them (but REs have this too), and the Captain's fire up ability can help get squads to a position faster to snare or fire more zooks. Perhaps on less open map the RE upgrades make them better for the flamethrower/rifle grenade package and you'd rather get zooks, but riflemen are just real good at mid range with upgrades. The only time you could get a better zook squad than REs is with the airborne support squad that gets the camo w/ the zook upgrade.
tl;dr REs are best at being an AT squad with zooks because of the attributes of the squad as well as the attributes of other squads in the USF faction.
Did I miss something in my argument here?
In: COH2 Gameplay
Thread: Gamescom - Sega revealing new AAA game 20 Aug 2019, 00:52 AM
huh, looks like something similar to Civilization. You can catch a peak of Notre Dame in there and it looks like an exploring/building game. Looks interesting and the intro suggests you can go into the future or at least near present.
Looks neat, I guess.
Thread: A story about training hard until I played against VonIvan24 Jul 2019, 23:14 PM
24 Jul 2019, 23:06 PMHannibal
Sorry for shitposting guys, but I needed this tp get off my chest.
It's more than likely tied to the small quantity of players/active player base. There might've been something funny in terms of how the game decided to match you two and you just got the short stick, but it happens.
You're probably better off, if possible, playing some time in the early afternoon of Eastern Daylight Time when it's in the evening in Europe as Europe tends to have the largest amount of active coh2 players. Better, yet, play on a Friday/Saturday during optimal European time!
Thread: Any news about COH 3 ???13 Jul 2019, 05:16 AM
I'm not sure why people are so pessimistic?
Relic is hiring staff! Relic has a relatively new office!
The way I see it, a small team — perhaps no more than four people — are working with CoH2 on a full time basis. The AoE 4 team is hard at work and they're getting microsoft $$ so they can take their sweet time.
I've heard of people speaking about an Age of Empires 3 remake so, barring issues with that, AoE 4 should come out after that! AoE 2 is coming out this fall so we'll hear something about AoE at the end of this year or sometime next year!
But my question is...what else could Relic be working on? Based on the hints we've received, I think it can only be a new CoH game. They wouldn't get a new HQ and put out applications for new staff if they're cutting entire teams and only have enough staff to take on 1.5 projects at a time.
In: COH2 Gameplay
Thread: LeFH 18 and ML-20 what are they good for?3 May 2019, 10:57 AM
If howitzers were capable of auto-fire... Like a mortar... I wonder how they'd work for balance? Obviously, either reduce range or make them like an MG & force to face properly (or both).
Howitzers are inherently weaker than rocket artillery because rocket artillery is able to saturate an area in a short amount of time. Both sides have abilities that are able to outright destroy the gun so, when those commanders are used properly, they are rendered null. :/
Thread: CoH3 will be MODERN WARFARE ??????30 Apr 2019, 23:25 PM
30 Apr 2019, 22:08 PMMittens
Mittens your copy pasta from Reddit was already posted to this thread lmao
Also, re: Volks
Peep the hero in the wheel chair that is going to stop all of the Soviet armour.
Thread: how to fix the american population exploit?10 Apr 2019, 06:48 AM
Don't. Fix. What. Isn't. Broken!
Thread: New Commander patchnotes discussion thread23 Mar 2019, 16:11 PM
I don't mean to toot my own horn but AE and I played a couple 1v1s with the new commanders yesterday; check it out here. https://www.twitch.tv/videos/399517674
The new commanders seem fun to use; I think OKW and Ostheer are getting a greater benefit out of the commanders in terms of utility and synergy but that's just sort of my impression after playing with AE. It was definitely good fun.
Thread: UC Vickers-K Downgrade?3 Feb 2019, 22:17 PM
Does the UC fire out to 40 meters? Or is that just some sort of bug/oversight on that graph up there?
In: UKF Strategies
Latest replays uploaded by Gbpirate
Ladders Top 10