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Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 3 Nov 2025, 21:23 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:
Canada
Nationality:
United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 3 Nov 2025, 21:23 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:
CanadaNationality:
United StatesTimezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: Exciting 2v2!28 Apr 2025, 07:28 AM
In: Replays |
Thread: Did anyone change his mind on the free weekend about CoH3?12 Mar 2025, 01:47 AM
Were you inspired by my video on the matter? Took me a while to summon the energy but the mockups are good, although I don't know how much time would be needed to realize them as I have no UI/UX dev experience. Any dumb bloke can make a mockup that looks good! In: COH3 Central |
Thread: Did anyone change his mind on the free weekend about CoH3?12 Mar 2025, 01:42 AM
I'm not a demolitions expert but that's kind of what artillery explosions look like, no? Here's a video I found from modern US artillery. Looks not very fiery and more smoke. I think the sound could be better mixed rather than the visual effects. But I say that maybe as I've begun playing CoH3 more frequently in the last month so perhaps I'm just adjusted to it. In: COH3 Central |
Thread: Team killing and no response from Relic26 Aug 2024, 20:25 PM
Ok, this is absolutely petty as fuck, but keep a list of players who do this. If you get matched with them, send text to "all", saying what kind of player this is and for that reason you're leaving. My hope is that after a while, it'll be frustrating for that player to find a game, since once you leave, pretty much your whole team will leave. This is bad advice, especially considering the updates to in-game penalties and reporting for leaving. Not to mention the ease with which one can change their Steam nickname, it'll be difficult to manually track players that wronged you in the past. At the moment I suppose the best thing is to report players in game. I'm not sure if the enforcement@relic.com email still functions. There is information about reporting players in the official forums, but I'm too lazy to find that for myself at the moment. In: COH3 Central |
Thread: Panzergrenadier Squad 22 Jul 2024, 21:04 PM
Don't be confused with the words and their meanings, lol. "Assault Rifle" is just an English translation of the weapon's name, itself a piece of propaganda. That doesn't mean it's intended for assaulting positions, much like how the Democratic People's Republic of Korea is not quite the shining beacon of democracy in East Asia. In: COH3 Central |
Thread: World builder can't open a map4 Jul 2024, 03:48 AM
Okay, it seems the file is corrupted but luckily I had just a few days old version in the game's folder which was a huge lifesaver for me Glad you've got an older version! Backups save lives |
Thread: COH3 is pretty good now, where are the players?8 Jan 2024, 20:47 PM
That was as part of the Master League, right? It's been some time so I don't remember the details... I thought that was only a couple of matches towards the end? In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?6 Jan 2024, 01:50 AM
Tickrate adjustment might not happen in the live game, but in tournament settings you can easily adjust VPs. I believe CoH2 measures VPs every 4 seconds while CoH3 does the same every 3 seconds, so games are 25% faster in CoH3 as compared to CoH2. I would be interested in seeing tournaments or another competitive format increasing the number of VPs, perhaps 600, perhaps 650 (I can't recall if you can increase VPs by 50 or only 100 in Custom Game lobbies). I think the full 750 VPs might feel too long as compared to what we're used to. In: COH3 Central |
Thread: COH3 is pretty good now, where are the players?3 Jan 2024, 04:50 AM
Yeah I'd agree with Rosbone here but... it's a bit of a rock and a hard place situation. I know a lot of people complained about the long length of games. There are a lot of different kinds of players in pvp. Some are super casual and don't care about winning or losing. Some are quite competitive and aren't so good so they quit when they start losing. Some people are quite competitive and good, so they quit when they realize that they cannot win. ...etc. etc. Overall, Relic chose to go with faster VP tick rate to make shorter games. They have bigger maps, so I wonder if they experimented with 5 VPs, where there are 3 along the center line and one safe for each team. A struggling team will be 4-1 and lose 3 VPs (equivalent to CoH1/2 "triple cap") while teams getting stomped might be 4-0 or 5-0 and lose even faster... they also could've tried some "super VP" where it counts as two or even 3 VPs. But these permutations add complexity and unexplored territory and has other impacts on elements of the game like UI, map design, capture speed, and I'm sure many others. Overall, it seems easier to have changed lesser things and even revert back to CoH1 in many ways. In: COH3 Central |
Thread: CoH2 World Builder - Spawning players in the wrong locations23 Nov 2023, 02:59 AM
Hello, i have an issue with World Builder, where i place all the player spawns, and i chose which player to spawn where. But when i test the map it spawns two enemies and two friendlies in each base. I have also done some testing. If i change the spawns to be Team 1 is player 1,3,5,7 and Team 2 is player 2,4,6,8 it spawns the players in the right spots. But this then shows on the map in the lobby the player numbers like they are in the editor. But then of course in the lobby player 1,2,3,4 are Team 1, and player 5,6,7,8 is Team 2. I am just making this post to see if anyone has run into this issue before and know of an potential fix for it? Any help would be greatly appreciated. You've got to go to Scenario --> Teams so you can adjust which player numbers are assigned to which team. Player 1 is listed as player 1000, Player 2 as 1001, etc. In: New Members |
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Latest replays uploaded by Gbpirate
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VS
~TAB~ maskedmonkey2
~TAB~ GBPirate
~TAB~ Napalm
~TAB~ Augustus Marius
RANK47
Kiss my ass please
QQ263613288
Red Army (CHN)
TAB on Rostovby: Gbpirate map: Faceoff at Rostov1-1,078 -
VS
Go hard like Yatagan
Daedroth
Mafia_Muma
succesreussite
RobocopHighlander
~TAB~ Beemer8
~TAB~ GBPirate
Rasco400
Strange bugby: Gbpirate map: Steppes1-1,538
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