Thank for the reply, but I have to confess, the culprit was the CPU heatsink was full of dust lol. Its just I only really play COH, and it wasnt an issue until 64 bit started creating a bit more heat which resulted in overheating. My heatsink is a bit of a faff to get to, which is why it went neglected for a while.
CPU idles sub 30 now. |
I have a weird problem since 64 bit. My CPU is overheating after some time playing.
Despite pretty solid spec, high frame rates and a water cooled CPU.
I spectated a 4v4 earlier and CPU didnt go above 50-55 degrees ish.
But when I play 2v2s, at some point my PC will hard reboot, showing higher temps and it doesnt do it with side of case left off.
Cant figure out why overheating when it should handle coh no problem.
i7
GTX 1070
32 GB ram.
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Some personal findings as 1v1 player:
Some great insights there! Thanks |
It is odd having the T34 come so late, you nearly always want a doctrinal tank instead. The point a 43/76 lands its up against so much AT, it cant stay at fight long at all. Its only useful as a later unit for flank protection / ram.
You *could* make it so you can build T4 without T3, but only the T34/76 is buildable until you also get T3. Would make it easier to go for a fast T34 giving it a little more impact. Shouldnt be too OP. |
It's not a good thing for things to be too OP, on release there were a bunch of thing that just ended a game really early if you manage to call them in quickly, Ost FHT, Soviet KV8.
Coh2 is a lot more enjoyable now than it was early on, back then it just felt like who could abuse OP stuff first. |
How do you guys always find these month(s) old threads?
Well last post was like three weeks ago, it's more a product of the forums not being as active as they once were.
I don't really use the Tiger, just not worth the risk. But that's a real shame. |
Tiger sucks, unfortunatley. With it being quite slow, it really needs to hurt inf. Slow = easy target, harder to keep alive. So it needs to be threatening as trade off.
Panther will do the job vs armour, but is way less risky as its much faster. And you can afford an addional Pwerfer for same price.
Only time its good is if you got a very big lead and want to crush them early.
If its really not allowed to have too good AI, maybe it should have a bit more damage vs tanks, to really reinforce that role and make it feared.
Slow units should hit like a truck. |
sometimes it's outright denied Ostheer to recrew their support weapons if we consider Allies pushing right behind rocket, they can shoot 1 model from any Ostheer squad they can't no longer recrew anything to retreat with it
Thats why Ost needs to play defensive with support weapons, so that if and when they do decrew, you can reclaim the area, and then safely reman it. If you are getting hard pushed off an area, you should really be retreating team weapons quite handily. And in late game with rocket arty, you should be even more defensive with team weapons, or at least spread them out and treat them as more expendable.
Ost support weapons are brutal, MG42 can base pin if it gets the chance, but they need to be vulnerable and 4 man squads are big part of that. |
Is it possible to ask for lower the required model that Ostheer need to recrew something?
Example: Only need 2 models from 4 man squads (Grenadier, PanzerGrenadier, Pioneer) to pick up support Weapons.
Well, Ost are the most defensive faction in play style, so they should not be extending their team weapons to where they are difficult to recover, and equally they *should* have a harder time than other factions stealing the enemys stuff. Compared to Soviets, who are probably the most aggresive (in terms of pressure), have the best chance of recovering enemys weapons. Its all part of intended faction design. |
Panther does not need high rate of fire. You absoltuley should not be relying on just panther/s for your AT as Ost. OSt probably has the best AT in the game, you are supposed to be using all these tools (faust, shrek, pak, stug, stuka loiter, elefant, etc etc).
The main thing Ost generally lacks is high mobility units compared to other factions. This is what you are paying for with the panther, its durability and mobility, use all your other slow AT tools, then use the panther to react to threats + finish units which have taken damage from your main army.
Panther will always be too expensive and slow firing to only rely on this unit for AT, that would be playing Ost wrong! |