Yes, so you basically get 60 munitions worth of an upgrade in the basic vehicle configuration and you pay for that with manpower/fuel instead.
Lets ignore they have more health as well as better accuracy.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: New Tigers23 Mar 2019, 15:25 PM
Lets ignore they have more health as well as better accuracy. In: COH2 Gameplay |
Thread: British - Lend Lease Assault - Feedback23 Mar 2019, 09:44 AM
As someone has has actually played the mod, I'm surprised nobody reported the fact that Assault Tommies carry around invisible Thompsons. Only the Sten Guns can be seen. Probably because it was reported about 20 times before your post on all possible channels. In: COH2 Balance |
Thread: OKW - Grand Offensive - Feedback23 Mar 2019, 09:34 AM
You keep repeating that like a holy mantra. You a Relic developer? Or do you actually work as a game designer? No? Then sorry to burst your bubble, but its not "design point of view", its "Vippers point of view" and as much as you try to make them the same, they are not, were not and never will be the same, so use the correct one. That is especially more important in OKW that with commander can stop their tech in T1, T2 and then fight until they can call the all-around Tiger. Oh like they already do with Command Panther for YEARS? Its AI may not be the greatest, but it doesn't have to be with how strong voks are, it serves the exact same role regular heavies do in "wait on lights for call-in heavy" strats. That's absolutely nothing new for OKW. There is also nothing wrong with elite infantry and heavy armor call-ins, these doctrines may be preferred, but they don't automatically make other doctrines bad in any way. Less appealing, sure, but certainly not bad, especially after we've got couple of doctrinal reworks. In: Lobby |
Thread: New Tigers23 Mar 2019, 09:22 AM
I would like to see all Tigers get same stats as new Ace. And Ace becomes a King-Tiger instead. Ha, I believe you would. Strongest heavy tank in game without any real disadvantage and with most accurate gun? Who wouldn't want that. In: COH2 Gameplay |
Thread: British - Lend Lease Assault - Feedback23 Mar 2019, 00:23 AM
How? There already is mortar there and brits have access to vastly superior land mattress. In: COH2 Balance |
Thread: New Tigers22 Mar 2019, 19:58 PM
Accuracy does close to nothing for ballistic weapons, its all about scatter. However it does help tremendously all of these MGs mounted on the tank, especially tiger itself. In: COH2 Gameplay |
Thread: Thoughts on Panzergrenadiers22 Mar 2019, 18:41 PM
In comparison to pios that is. Ands they should be, they cost more, arrive later and benefit from expensive, tech delaying upgrade. Let me remind you that volks also cost only 10 more then cons and utterly roflstomp cons. Not so much in comparison to literally anything else. And AI PGs do perform very well as long as you don't rush them in blindly over no cover against long range squads. In: COH2 Balance |
Thread: New Commander patchnotes discussion thread22 Mar 2019, 16:57 PM
The same way BOYS infantry section works. In: Lobby |
Thread: Brits 6pdr bug on faymonville22 Mar 2019, 13:40 PM
M42 confirmed thikk boi In: COH2 Bugs |
Thread: New Commander patchnotes discussion thread22 Mar 2019, 13:34 PM
True, true, its deflection damage that is 80. Fausts still have 40 more penetration. Although i dislike handheld AT on all factions, i find it hypocritical people talking about pfussies shreks blobs in team games when every damn soviet playing is spamming penals + penals(ptrs) every damn game. Same crap with usf bazookas and piats on ukf Shreck is alpha strike weapon. PTRS is chip damage weapon. Blobbing them is extremely different in efficiency. Think of attacking gren squad with 4 snipers vs 4 con squads. What is going to give grens more chance to react and retreat and why? Well, that's the difference between PTRS and shrecks and this is why PTRS is a non issue here. In fact, PTRS blobs are non issue ever since their AI accuracy for non guard PTRS was gutted and they stopped destroying team weapons. If shrecks will do 40 damage with low penetration and 3-4 sec reload, you'll find no one complaining about them, hell you can even have AT nades as well. So no, no hypocrisy here, just wehraboo who doesn't understand how AT weapons work and why alpha strike is scary while chip damage is not. In: Lobby |
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