that's more than enough to be strong, OG volks had a bit less dps than greens with shrek and were op
Old volks had 80% of gren DPS without shreck.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: OKW - Grand Offensive - Feedback22 Mar 2019, 13:32 PM
that's more than enough to be strong, OG volks had a bit less dps than greens with shrek and were op Old volks had 80% of gren DPS without shreck. In: Lobby |
Thread: New Commander patchnotes discussion thread22 Mar 2019, 10:14 AM
Faust does 100 dmg with 140 penetration.... AT nades do 80 with 100 pen. In: Lobby |
Thread: New Commander patchnotes discussion thread22 Mar 2019, 09:59 AM
i testet it out yesterday with the new Fussis: Now try the real team game blob, 3 shreck squads, 2 G43 squads and a-move it. Hell, go full 1v1/2v2 sprice and make 5+ of them, old volks were spammed and blobbed to 7+ in 1v1. Moeover, what happened to that ostwind was 100% axis players fault, that's how blind dives with no chance for any retreat wipes usually end up, regardless of faction. In fact, was it any other faction then brits, that ostwind would either end up the same or didn't even attempted to chase, because 2 mainline squads would already engine damage it. In: Lobby |
Thread: Dodging Fausts By Hoping Out of Jeep22 Mar 2019, 09:13 AM
If the snare bug were on the allied side, there would be at least 8 threads about it. But its no big deal if its on axis side. Have you ever tried to AT nade 250 carrying troops? AT nade targets troops. In: COH2 Balance |
Thread: British - Lend Lease Assault - Feedback21 Mar 2019, 17:42 PM
Whats the point of having a Stuart when you already have AEC? That would be completly uneccessary. Because, while far from best at it, Stuart can actually kill infantry with its main gun, whilst AEC is just a worse, better armored Puma? In: COH2 Balance |
Thread: USF Urban Assault -Feedback21 Mar 2019, 15:51 PM
E8 also takes another hit, while having more armor and better gun. In: Lobby |
Thread: New Commander patchnotes discussion thread21 Mar 2019, 15:01 PM
IF double schreck on one doc squad op (while all other faction get them without docs..and yes piats are stronger) than give them AT rifles...the same like guards have. so they dont lack AI too much...dont lack misses all the time and can fight armor at far range effectivly I wouldn't mind that at all. Maybe then, if you actually had PTRS on axis unit you would actually used it and realize how "op" it really is. In: Lobby |
Thread: Soviet - Airbourne feedback21 Mar 2019, 14:40 PM
You are complaining about other factions being able to get a weapon drop that NERFS their guns and about UNTESTED POSSIBILITY BASED ON PURE THEORYCRAFT that most shitty squad in game might actually become viable if you double down on certain faction and pick not one but TWO specific doctrines. That's pretty much as being against synergy as humanely possible. In: Lobby |
Thread: Votekick option21 Mar 2019, 14:00 PM
There was a survey about a year ago about possible coh3 factions and theater. We do know they work on AoE4 and something tells me they aren't going to be working on DoW series ever again... In: COH2 Gameplay |
Thread: New usf commander and new soviet commander(OP)21 Mar 2019, 13:57 PM
You haven't played much soviets in your coh2 career, have you? Soviet commanders are as good and as meta as elite infantry they offer. Even post stock inf buffs. Some without inf call-ins are also used, but not at meta level. And patch history pretty much tells us that you can't nerf regular guards, no matter how much you hate them being good at what they do, that means new guys need to stand up. Old assault guards are best example why. In: COH2 Gameplay |
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