Point system alone is probably the biggest change so far, because CoH2 system pretty much affected littery the whole game. And every single point on the map is pretty much point of interest worth trying to capture. Problem with CoH2 system, is not even the amount of points, but rather the fact that usually in total (excluding the VP), there are only 4 points of interests and unless you just want to either delay or cut-off the enemy, there is no reason to go beyond this (unless its 1v1), since regular points are effectively pointless to the economy, making game more static and predictable.
I wouldn't say a standard point is THAT much weaker than a specialized one. It's just that the game forces you to prioritize fuel so much in the beginning that the munitions income is not that important. At the start everyone rushes fuel. Not having infantry upgrades is bad, but getting an early Luchs/AA HT/222 etc is more than compensating for that and will likely give you control over more points for mun.
Later the situation often reverses when fuel is not that important and you just want munitions to buy abilities.
I agree that the system is bad though since it makes it arbitrary which point you take. There are usually 12 standard points, of which a maximum of 4 designed as cut offs. This leaves at least 8 points with the only function of generating exactly the same amount of resources. They are for the most part interchangeable and basically all "the same".
In total, there are 3 important VPs, 4 special resource points, <4 cut offs and >8 "boring" standard points. Almost half of the points do not have decent purpose, and at least 2 are often secured next to the base anyway.
I hope CoH3's new, old system can improve that. It is more of a challenge for mappers though, since the points need to be placed in a way that you can't snowball and insta-win because you control the most important region for 5 minutes. Let's see what Relic does.