Profile of Protos Angelus
Post History of Protos Angelus
Thread: [NS] + random vs 3xUSF RandomYesterday, 16:21 PM
A good game vs the notorious [NS] 2premade with 2 randoms.
Thread: Even worse MM22 Oct 2021, 19:59 PM
Somehow I got paired with some meh ranks against a top 200 (before the game at least) premade team on Redball....
Thread: Bad MM in place22 Oct 2021, 19:57 PM
Basically a very bad MM that somehow went well
Thread: USA scotts (M8A1)22 Oct 2021, 10:24 AM
22 Oct 2021, 09:15 AMMeisseliMies
If there is one thing I learned, it's that this forum like blowing "pro" players. If you have a good rank and your playercard is visible, you are getting mega-cyber-blown by wannabe academics. I've seen low rank people play really well and I've seen high rank people play really really bad, like extra bad. Extra mega bad. Just ignore people whining about spamming 2 units and that being OP. It's like a major case of L2P. And just like Vipper saying "oh spend pop cap and MP and backtech to get an M20 that you will never ever use besides planting mines that will drain your munitions", or use the low length stun mine that does no dmg and slows the vehicle down for a couple of seconds. Just ignore, that's the best course of action here mate.
Thread: USA scotts (M8A1)20 Oct 2021, 18:59 PM
20 Oct 2021, 18:32 PMKlement Pikhtura
If only I cared enough to save most replays I'd show you 2 games in a row where I got paired with the same top 30 (or 60, can't remember precisely) USF player that used the strat in 3v3 and failed miserably. Literally got pushed back to base time after time by a super blob. Once on Whiteball, other time on the port of hamburgers.
I won't talk about 2v2 but I'm guessing it's not very different. 3v3 is 1v1 on each VP lane and 2v2 is 1.5 vs 1.5 on the mid lane.
Last things I'll say:
Scott is not OP in the slightest, not even with paths.
Spend less time arguing and asking for videos showing that scotts are OP and more time figuring out how to win vs this (novelty) spam idea. That's all there is to it. It's a novelty spam. I've seen what works vs it and I've written it down (blob + flank). I'm sure it can work in 2v2 as well. There is not a single person that can convince me that there exists a SPAM TACTIC that is foolproof. The whole game revolves around the idea of flanking, strategies, push-pull and combined arms and all of a sudden, somebody discovered a new spam idea and nobody dared to think it through and be patient enough to counter it.
Thread: USA scotts (M8A1)20 Oct 2021, 18:02 PM
20 Oct 2021, 16:30 PMKlement Pikhtura
I use scotts in every single game once the jackson or pershing or something is out in the field (not with paths though) and I can tell you that there is not a single situation where you can't do something about it. I ain't watching 3 hours of some random person playing as a proof of anything. I really wouldn't trust anyone playing anything and defining some player as "good" or "bad".
Same as how these 3 are a top 5 arranged team in 3v3 and yet I sh** on 2 of them with a random team, leaving after 15 minutes (played a cancerous spio with flamers SPAM in town part of lienne with OST mortar spam). Don't trust people and their ranks. I'll assume that this dirty guy is a high ranked player and I won't get into 2v2 as I do not play it (seldom watch a tightrope cast when I'm cleaning my place) but I can say that 3v3 spam will never work. I've seen people try and abuse it and fall flat. Also some top 20 players in 3v3 and 2v2.
What I've seen work on most 3v3 maps vs scott + path:
a) Spread out infantry and constantly move them (requires micro)
b) If the enemy has 3+ scotts, then you must have a Panther at least.
c) Send infantry first and do not stop to fire, fire on the move.
( Scott is really toxic on a map like Lienne if you spawn up top. You can hide behind the railcar and spam on the VP, same as how Sturmtiger players have been doing it. Don't know about 2v2 but 3v3 is not really Scott spam friendly concerning maps. )
d) Use stuka before you push with infantry. This will trigger mines and displace the zook blob (and if you're lucky, kill some). Push with infantry and after the first zook volley send in the Panther after the scotts. Scotts might run away but I can guarantee you that you will take down a lot of paths.
One mistake that people do when playing against scott spam is probing the frontlines little by little. Scotts have 0 shock value, A-moving blobs into them is most effective. You force the player to use ground target IN FRONT of the blob to actually hit something, which requires micro. Unless they are some GOD of micro, the zooks will be ineffective.
You want to counter scott + paths?
Gather up your forces, send infantry along the margins of the map to the VP you want to cap (bottom or top), fire one stuka or ask the teammate to help you out with indirects. Keep moving the infantry towards the zooks and then send a tank or two on the other flank to go after the scotts. You require much less micro than the USF player trying to hold it together.
You can't dive one at a time. Like with every SPAM: You make a "Hail Mary" push. Axis is good with those. I mean I play USF exclusively in competitive and OKW in custom games. I won't talk about soviets nor UKF nor OST but I can say without a shadow of a doubt that USF spamming anything and working means that nobody actually tried to be creative to kill it. 2v2 you need to coordinate against spams. A lot of spams are really really annoying. Playing against werfer spams in lategame or JP4 walls combined with obers... it all requires creativity.
I admit that I don't know how to go against a player on Redball that has 2x JP4 and obers + ST or KT. It's a complete lane of a map. Obers dominate fully upgraded rifles from a distance. You need to close in, but if you do that, you go into possible stukas or KT or ST. You can't send tanks because JP4s melt everything. Once won against that only and only because Chris flanked. It was like I was going against a brick wall with a wooden spoon. Can't flank, there are no flanks. Can't smoke, risk a ST wipe. Can't go TD vs TD as JP4s dominate the jackson. Can't force obers to retreat as I have no rocket arty to carpet the frontline.
You just need to be creative.
Is scott + path spam effective? Yes
Is it OP? No
Will it be cracked? Yes
Thread: USA scotts (M8A1)20 Oct 2021, 14:05 PM
20 Oct 2021, 13:51 PMKlement Pikhtura
With this unit you don't need shermans, you can just spam your opponent to death, untill you have no infantry left. If 2 scotts are covering a VP, for example mid on "Alliance of Defience" behind a sight blocker, you have no way to cap it.
I've played a game where my teammate went for the exact same strat. Got nuked to hell time and time again by 3x stukas and then by sturmtiger locking the point on Rheine 3v3. From what I have seen, being mobile and playing across the field is the way to go vs scott + path zooks. Path zooks are extremely vulnerable to any sort of infantry or AI and scotts can't auto attack over sight blockers. I've seen people lose hard doing that s*** in 3v3. You don't dive zooks. Weak as they are, they can easily be spammed. The moment I see somebody using the path+scott combo I assume they are a massive noob. And if a player loses against it, even a bigger noob. Cancerous as it is, it's still a spam strategy, and all spam strategies are weak.
Thread: USF - Improve "On ME!"20 Oct 2021, 08:29 AM
It's a great ability. It's more than a great ability. It's free, buffs the unit, makes it sprint and takes them out of suppression. What more could you want? The ability is fine as it is.
In: COH2 Gameplay
Thread: About the regions appering on top in matchmaking19 Oct 2021, 12:03 PM
What is the European prime time? GMT? I feel like if I queue at 18.00h (gmt+2) the MM is all over the place with ranks from 1 to 9999. If I queue at 20.00h the MM is even worse. If I queue at 16.00h even more worse. Only during the weekend can you queue at any time and get a decent match (# of players during the weekends is usually 9k+)
Thread: Yellow cover - directional?17 Oct 2021, 17:59 PM
No. Only omnidirectional cover is the crater from shells (or map placed). Walls, shrubs, logs, tractors, picket fence, etc... all directional cover
In: COH2 Gameplay
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