Why not then have a target type table for Panthers and Jagdpanzer IVs to have x% more penetration if the target has the IS2 tag?
Sounds too convoluted. There'd be issues with cumbersome implementation (Relic skeleton crew working on patch implementation, not sure if target tables can even handle penetration), odd mechanics (nothing in the game currently works like that) and most importantly player communication (we want to remove hidden modifiers, not add them).
Also, I'm curious to know your personal thoughts about 7-man conscripts.
I think the upgrade is mostly fine, the implementation is fun and unique. Given how (probably slightly over-)effecient it has made the Soviet late game, I'd probably just tone down either the reinforcement cost reduction (from 17 to 18/19) or decrease/remove the cooldown bonuses.
I don't play Soviets much myself though, and I don't play 1v1 where the 7 men upgrade seems to be an issue (compared to being mostly a non-issue in teamgames), so I definitely wouldn't let my opinion on this weigh too much.