Yesterday, 19:07 PMachpawel
Shrecks shoot less often and take more time to aim.
I played against ostwind and after price increase to me it is what it should be Just AT gun from US/UKF/Sov plus some at squad and it's generally enough. If You add and other tank ostwind will lose its power completely. Also remember that once damaged ost struggles with repairs more than other factions. But it's true that because of ostwind allies playing against ostheer will finally have to think of some AT options earlier. This, in my opinion, was a desired thing. Allied infantry would just walk all over ostheer infantry simply because they didn't have to prepare for taugh light vehicles (flame halftrack or 222 are very delicate so were relatively easy to fend off). Now ost finally has something that will require heavy investment in anti tank options earlier reducing the manpower you spend on boosting your infantry against ost infantry.
Just posting here because I keep seeing this come up whenever shrecks get mentioned.
Panzershrecks have the same exact aim time as bazookas. The exact same. The absolute only downside in comparing the Panzershreck to the bazooka or PIAT is a 2.0 second longer reload time (7.75 to 5.75) and (in the case of the bazooka) marginally worse far range accuracy. The panzershreck is superior in every other regard, including short and mid range accuracy, and benefits from generally higher Axis accuracy veterancy bonuses to an extent that makes the initial .006 accuracy drop at max range compared to the bazooka meaningless.
Even the 2 second longer reload is mostly meaningless. A panzershreck, assuming it hits every time, will do more damage in a minute of continuous firing than a bazooka will*, and unlike the bazooka, is more likely to actually hit and penetrate every time.
*quick calculation 859.701492 vs 752.941177 (60/(reload+aimtime)*damage)