COH3 OBJECT SHADER
Shader: A program that runs on the GPU that can do all kinds of calculations to determine the final pixel that gets rendered.
One awesome advance in Coh3 is when map objects are rendered, the terrain under them is mixed into the resulting render. This means US MAPPERS can actually modify the way some objects look!!! WHAT!!!

Here we have a giant boulder/mountain piece.

Here the object has been lowered into the ground. And we can see that when it is rendered, the shader has picked up the reddish sand color and applied it to about a meter or so (blue dots) of the boulder. Very cool.

Here I applied a grid texture to help show the effect.

If you want to fully utilize this effect, you need to build up the terrain under the object so it is just below the objects height. Here we went nuts and made Terminator Mountain.
Other objects that have this effect are buildings, stairs, sidewalks, etc. This is one more thing that makes me say Relic started off with a grand plan. Elevation for Italy scenarios and this effect to a add dusty sandy look to things in the desert.
United States



I came to the forum post.
I said this post needs explained.
So I explained the confusion.
I felt my argument was solid and left.
I ask who banned me? No answer.
My pal Shadowlink says You crossed a line.
I say "I did?" but...but...BANNED!
Do I know who banned me or why?
I read my post from others point of view.
I figure I messed up. Went to far with the joke.
I accept my punishment.
I move on.
Now I watch Stream and wait for Coh3 to git gud.
Any day now...
Reality sets in and I have the feels...
Dec 5th patch comes out and hopes comes back...
But Relic is playing the long con and Coh3 never gits gud...
I do LSD and figure out their plans! I'm on to you!
I give up all hope and play guitar badly instead.
Lion king
Private Mok
보드카 중대
Heartless Jäger