10. Capturing system is back to COH1 and each sector gives different resource which is amazing! But it is better to let the capture mechanism also work as in COH1 that the capturing unit receives 2x damage and has less combat efficiency.
I can agree with most of your post.
But large team games usually end with all teams throwing infantry on the last VP as tank and arty rain down on it. Having units super weak could make the game either go on forever or give a massive boost if there are ways to cap without exposing infantry.
Having units be weak also encourages camping on important points. You could end up with stalemates where every point has a squad form each team sitting near it protecting it.
Curious how this plays out in Coh1. The only place this seems decent is maybe 1v1s. But it would destroy team game modes.