Nice write up guys. Looks good.
I did not play the alpha. But what I saw had some good and bad.
BAD
1) The UI color choices made the whole scene very hard to look at. As GiaA stated the unit icons should not be grey. The extra zoom and the grey colors made it impossible to see who owned the units moving around on the screen. Both for players and stream viewers.
2) The point value indicators were some weird lime green color instead of white. And the actual point indicators were a different color, pink? There are way too many colors on the screen. The standard is white with a black border so that no matter what the backdrop is they standout. I would almost like to see these values as part of the 3D model so it has more of a realistic look.
3) Some colors were different hues. Like normal blue on your icons and a different blue for captured points.
4) Mini Map size. Since it was an alpha there are not a lot of graphics around the UI. AOE4 is pretty sparse. Assuming Coh3 is that way also, the MM could be larger or adjustable. Let the player sacrifice some vision to get a bigger MM.
GOOD
1) I like the zoomed out view. The actual distance is still up for debate.
2) The maps looked very good. I did not play so I cant comment on balance, cover, etc.
3) I like the idea of the commander system allowing for less predictable play.
4) I like the Global Unit Overview on the bottom next to the minimap. Lets you click a unit then click the minimap. When making my game, I placed them above the menu so you could click a unit then the menu. Bottom is a nice go between for both minimap and menu.
ALPHA STUFF
1) The weird blinking shadows on the ground etc. Rendering dithering? Z buffer issues?
2) The capture circle that draws on top of game play objects.
STUFF TO THINK ABOUT
1) Everyone hates snow maps because of the reduced FPS brought on by the extra geometry used on the snow tracks. I saw vehicles making tracks in the sandy/muddy areas on a map. I did not see footprints (which is what kills FPS). Having only vehicle track splines that fade away seems like a great balance for realism and FPS. Hopefully that is what was done. Of course people could just not use the mud/snow in the maps if its an issue.
2) I did not see any re cover in matches I saw. Is there red cover in Coh3?
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