I KNEW IT'D COME AT LONG LAST!
VOLKS BEHIND SANDBAG OP!
RED UNITS BEHIND COVER OP PLS I DONT KNOW WHAT TO DO





Thread: Why do volks get sandbags...26 Nov 2020, 19:20 PM
I KNEW IT'D COME AT LONG LAST! RED UNITS BEHIND COVER OP PLS I DONT KNOW WHAT TO DO ![]() ![]() ![]() ![]() ![]() In: COH2 Balance |
Thread: Can we please address OKW arty flares in new patch26 Nov 2020, 19:09 PM
Of course it is not automatic. It is a regular ability costing 60 munitions. I find myself rarely using it because the munition is better invested into LMGs, base arty and perimeter overwatch. It can be used in combination with the base arty but because it only reaches the frontline areas this is not particularly strong in real game scenarios. In: COH2 Balance |
Thread: Can we please address OKW arty flares in new patch26 Nov 2020, 18:52 PM
Spec Ops flares are way stronger IMO especially in combination with things like Stuka CAS or other off-maps. The UKF one is not even close to being that cancerous. In: COH2 Balance |
Thread: Can we please address OKW arty flares in new patch26 Nov 2020, 16:43 PM
Really? No one? They are very different abilities. Not sure why they are compared at all. UKF recon flare = random flares in all frontline sectors OKW spec ops flares = flares at select target location available all over the map In: COH2 Balance |
Thread: CoH2 on 2020 Hardware25 Nov 2020, 18:10 PM
I have absolutely no frame drops in 3v3. In: COH2 Gameplay |
Thread: First Quarter 2021 Balance Patch25 Nov 2020, 18:08 PM
If normal Grenadiers get buffed what is the reason OKW even exists? Volks are not even better than Grens in combat strength as it is. The only advantage they have is sandbags and not being locked behind a tier. In: COH2 Balance |
Thread: Why aren't there team game tournaments?24 Nov 2020, 17:47 PM
Thank would be cool yeah. In: Lobby |
Thread: Why aren't there team game tournaments?24 Nov 2020, 17:47 PM
We had plenty of 2v2 tournaments in the past. 1v1 is actually not the "main gamemode" as suggested in this thread if you look at the playerbase. 1v1 is by far the least played game mode. In: Lobby |
Thread: Osttruppen19 Nov 2020, 12:51 PM
I think you underrate Grenadiers so I don't really agree with what you said earlier about Grenadiers being laughably bad because they really aren't. One thing that is also often overlooked is that they have significantly longer snare range and arguably the best grenade amongst all mainline infantry units due to it being bugged half the time and not requiring side-tech. But I do agree with the quoted part in a sense because I also don't understand why people think Ostheer is the gold standard of faction design. This is a myth that has been repeated so many times by "certain users" that people started to believe it. In: Lobby |
Thread: Osttruppen18 Nov 2020, 16:46 PM
This doesn't make a whole lot of sense to be honest. Why do you ask how Ostheer is supposed to hold the line against USF and UKF without MG42 when Ostheer is designed to be played around the MG42? It's like asking how USF is supposed to hold the line without Riflemen. Grenadiers are 240 MP and rightfully lose most 1v1s to Riflemen and Infantry Sections because if they didn't Ostheer would just instant win every game. Grenadiers aren't even really that much better than 4 man Infantry Sections and can also beat Riflemen on long-range so it's well balanced as it is. Volks do not beat Riflemen at any range unless max-range green cover fights. Same as Grenadiers. You would be surprised if you tested charging Riflemen against Volks. Riflemen can close in from a considerable distance and still win. In: Lobby |
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