It's actually not that big of a deal to run coh2 smoothly in 2020.
I don't play 4v4 but in 1v1 to 3v3 I basically never get any unplayable lag. The FPS drop in late-game 3v3 when there is plenty of artillery but it's still manageable and there will be a 64bit version of COH2 soon (TM) so it's only going to get better in the next months.
I play on a Ryzen 7 2700X + RX 480 + 16 GB DDR4 (3000Mhz). There is no secret to COH2 performance.
I'd suggest switching to AMD instead of Intel to get better value for your money especially considering your budget seems to be very limited.
You can get an AM4 mainboard for around $50 and build from there.
Completely forget the stuff you listed here, GTX 1030 and 4GB Ram in 2020 is a terrible idea.
Profile of blvckdream
General Information
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality:
Germany
Signature
Post History of blvckdream
Thread: 2020 Rig for CoH214 Dec 2020, 12:51 PM
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Thread: Does anyone else think it's a problem Panzer IVs...13 Dec 2020, 14:30 PM
Reading comprehension 0/10. I was talking about the OKW P4 this has nothing to do with Ostheer. In: COH2 Balance |
Thread: Does anyone else think it's a problem Panzer IVs...13 Dec 2020, 13:46 PM
In which world does the OKW P4 come earlier than allied medium tanks? In: COH2 Balance |
Thread: SVT Conscrips6 Dec 2020, 08:13 AM
They only get the Penal SVT, and only 4 of them. That's 4 of the lowest DPS semi-automatic rifle in the game. StG Volksgrenadiers or G43 Panzerfusiliers should easily be par. SVT Cons beat STG Volks quite easily. In: COH2 Gameplay |
Thread: [Winter Balance Update] OKW Feedback5 Dec 2020, 12:13 PM
AEC timing nerf only helps Ostheer as UKF doesn't need a super-fast AEC against OKW anyway or do you built it to counter Kübelwagen? Capping nerf is next to meaningless in anything but 1v1. Valentine having a build time is a delay but nothing specific about the OKW/UKF match-up that I am complaining about. I don't see how this change fixes the entire OKW/UKF match-up. The Hetzer and Ostwind timing is not insane you can get a Cromwell with the same timing. Calling BG HQ "extremely powerful tech" is ridiculous and you know it. As things stand, UKF will still walk all over OKW because there is simply no way to stop Infantry Sections backed up by UC, sniper and Vickers HMG. I don't want to comment about 1v1 but 2v2+ is MASSIVELY unbalanced on almost all maps and no one who is somewhat objective will claim otherwise. The main problem as it is, is simply Volks not being able to do anything against Infantry Sections. This gets even worse when you add stuff like sniper which again OKW can't properly counter and UC which requires a Raketenwerfer which gives UKF an even bigger infantry advantage. In: COH2 Balance |
Thread: [Winter Balance Update] OKW Feedback5 Dec 2020, 08:00 AM
The cumulative stacking of multiple different buffs to OKW sure seems over the top and scary. Such as Faster Medics, Sturm Shreks with sweepers and being cheaper, Quicker Ober LMG's, Quicker Ostwind/Flame Hetzer. Especially combined with the T-70 nerf and lack of meaingful buffs to Soviets, the Soviet vs OKW matchup seems quite unfair. The Soviet vs OKW matchup is fine as it is anyway. It's USF and UKF that are too strong now compared to OKW and considering Soviets got more nerfs than buffs with the recent patch I don't see how this is going to change. They finally need to do something to make OKW playable against UKF and reduce some of the over the top units USF has. Also Ostheer has gotten so many buffs over the last couple of balance updates that there is really no point in playing OKW when Ostheer can do everything better including early game pressure with aggressive infantry which used to be OKW's main strength. In: COH2 Balance |
Thread: Okw vs USF balance plz4 Dec 2020, 11:25 AM
Lmao sure dude. I just checked and double bar vet 3 riflemen won without dropping a single model vs vet 5 volks with STGs. At max-range + behind sandbags everyone in green cover. Are you sure you tested this in coh2 and not some other game? Just FYI if you don't believe me: A Bar has 3.9 DPS at max range while a STG has 1.44. A Riflemen Garand has 1.7 and a Volks K98 1.8 while Riflemen have 0.64 RA at vet 3 and Volks have 0.77. So it's not even close that double Bar Riflemen have a huge advantage. Check the stats here: https://coh2db.com In: COH2 Balance |
Thread: Random OKW in team games – blood, guts and glory4 Dec 2020, 11:14 AM
I don't want OKW to get caches. It would be a shame if the last few remaining faction flavours get deleted from the game. In: COH2 Gameplay |
Thread: Okw vs USF balance plz3 Dec 2020, 20:41 PM
Double Bar Riflemen completely stomp STG VGs at any range. In: COH2 Balance |
Thread: [Winter Balance Update] OKW Feedback3 Dec 2020, 16:01 PM
Can you please do yourself a favour and find out what evidence-based means. Feel free to quote me once the patch hits and the new Panzerschreck-equipped Sturms make a huge difference and prove me wrong. In: COH2 Balance |
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