KV2 is good as it is. It doesn't need any more buffs.
IS2/Pershing/Tiger and KT got nerfs last patch while the KV2 got a slight veterancy buff. So your complaint about the KV2 getting worse with the recent balance updates makes no sense and is actually the complete opposite of the truth.
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Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
Broadcast: https://www.twitch.tv/blvckdream
Steam: 76561198052763324
Nationality: Germany
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Post History of blvckdream
Thread: KV-228 Jul 2020, 08:14 AM
In: COH2 Balance |
Thread: (4) Highway to Baku23 Jul 2020, 06:01 AM
Looks great, are those railcars destroyable out of curiosity No In: Map Sharing |
Thread: T-34 Ram22 Jul 2020, 17:46 PM
I have play against top 2vs2 and I hate ramming because it is so much bullshit: I agree completely. The problem is not just trading T34 and muni for super heavy but much more importantly only JT and Elefant being able to counter ISUs. If you can't use Elefant or JT to coutner ISU but instead get countered by an ability that comes in the ISU doctrine it's just horrible design. In: COH2 Balance |
Thread: (4) Highway to Baku22 Jul 2020, 08:48 AM
V0.7 - green cover at mid vp removed and replaced with yellow cover craters - green cover partially removed at fuel and replaced with yellow cover objects - new cut-off, you now need to hold the TP at the water and in the industrial side to connect your fuel - new LOS blockers on the highway and at the crossroads - all changes mirrored on both sides In: Map Sharing |
Thread: AVRE vs SturmTiger 21 Jul 2020, 17:41 PM
In: COH2 Balance |
Thread: AVRE vs SturmTiger 21 Jul 2020, 15:33 PM
I thought that the AVRE was significantly better than the ST. AVRE is way better because it has better AOE, has a turret, can reload at full speed on the move and can't get abandoned when reloading in combat. In: COH2 Balance |
Thread: Are sections balanced?20 Jul 2020, 08:30 AM
Imo i think the bolster upgrade should perform much like it does on cons currently. It's an seperate upgrade for each squad and takes a single weapon slot. So you can go either 2 brens with 4 men or 1 bren with 5 men. Squads with bolster don't have that much firepower, and it locks the medic upgrade/pyrotechnics supplies out aswell so you'd have to decide on what squad gets what upgrade. I suggested something similar. Bolster should have to be upgraded at HQ as it is now but then each squad needs to pay 45-60 muni for the extra man and it would lock out a weapon slot. So you cant go double LMG 5 man and overall need a lot more muni invested into your infantry. That would slow down 5 man Section spam and mean overall less muni to spam on other abilities, mines or grenades. In: COH2 Balance |
Thread: Volks too weak19 Jul 2020, 15:34 PM
They are not too weak but Infantry Sections just completely stomp them and OKW doesn't have the tools to support them very well unlike Ostheer can do with sniper, MG42 and fast Pgrens or 222/ HT. The bigger issue OKW has is that all their timings suck and they have lost their early game advantage. They always relied on snowballing with a strong early game but now that just doesn't work anymore. In: COH2 Gameplay |
Thread: I have to admit, USF Paratroopers are...19 Jul 2020, 07:43 AM
Fallschirmjäger with 2 FG42 should be 3 CP but Shocks that arrive with full set of PPSH or Rangers with Thompson upgrade immediately available are fine at 2 CP? ??????????? In: COH2 Balance |
Thread: I have to admit, USF Paratroopers are...19 Jul 2020, 07:42 AM
FSJ are pretty ridiculous. You can charge them into melee against shock troops and win more than half the time- due likely to their insane damage on the move. Not only that but the volume of fire from the FG42s rip any vehicle short of a light tank to shreds simply through raw dps. Honestly, losing the faust wasnt even a huge nerf because without it FSJ still hardcounter most light vehicles. OK dude In: COH2 Balance |
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