6 Aug 2022, 21:09 PMSkysTheLimit
You didn't even know how heavy cover worked until recently, stop talking lol
Thread: Guards vs Airborne Long Range7 Aug 2022, 08:50 AM
6 Aug 2022, 21:09 PMSkysTheLimit
Thread: Thoughts about snipers?20 Sep 2021, 13:10 PM
Whether or not snipers are balanced, they are simply unfun to play against as they are currently implemented.
Thread: Should SU76 have 160 damage vet3？14 Sep 2021, 23:45 PM
While ostensibly a "hybrid" unit that can tackle both vehicles and infantry depending on how you use it, the Su76 ends up getting shoehorned primarily into an AT role while its anti infantry qualities are only used incidentally. This is due to the fact that its actual anti infantry ability costs munitions and is already available on zis which arrive earlier and you will almost always have.
So how to fix it? I don't think making the current ability free would be a good idea, especially given that the zis version actually costs munitions and is on a less mobile chassis.
But I do think changing the ability and making it free might make it more desirable.
If the ability was a slow area denial barrage with long range akin to a howitzer (but of course with less potency per shot), and with a moderate cooldown that gets reduced incrementally with vet, you could make it free. Think of it like an rocket artillery "lite".
Of course you still have redundancy issues, why get an su76 free long range barrage when you could get a katy? Why take the su76 light AT when you could get an Su85? But it would make the su76 more of a true hybrid and a free barrage would make it far more desirable even if it's not as potent.
Thread: Why are REs 200mp?22 Aug 2021, 01:55 AM
12 Aug 2021, 18:09 PMReverb
They are the worst engineer squad in the game in terms of combat ability, sov engies are far more powerful in that regard
Have you compared the weapon profiles of RE to CE? If you had you would realize this is blatantly false. Sure CE can pick up a flamethrower, but they sacrifice minesweeper to do it. RE can take zooks or BARs or 1919 lmg and still take a sweeper. With vet RE are vastly superior to either pios or CE.
Thread: Firefly is too weak23 May 2021, 02:08 AM
23 May 2021, 00:33 AMthedarkarmadillo
Churchill takes full damage from railway artillery while katyusha only takes 160, katyusha OP.
Thread: Firefly is too weak22 May 2021, 10:36 AM
22 May 2021, 08:27 AMTanithScout
That doesnt make them less durable though. It would be like saying shocks are less durable than guards because shocks have to close distance and take extra damage on approach.
Thread: Firefly is too weak22 May 2021, 00:28 AM
21 May 2021, 16:24 PMTanithScout
In my experience REngis take much more casualties, stock and vett'd, than Rifles and Penals even making use of cover at every opportunity, waiting to engage so they aren't automatically targetted etc.
This comes down to usage and not inherent durability. If you use rifles and penals at mid and long range, and RE at close range, then RE inherently will have to suffer more casualties since they have to close distance. This is completely separate from whether a unit of RE will die faster to continuous fire than a rifleman squad in a controlled environment.
Thread: Firefly is too weak21 May 2021, 13:54 PM
20 May 2021, 18:44 PMTanithScout
However, I think we might be confused as REngis are not more durable than AT Rifles or AT penals. And all 3 sacrifice 'firepower' if you are referring to Anti Infantry.
Per model and with equal veterancy Royal engineers are slightly more durable than riflemen and vastly more durable than penals.
Vet 0 RE have 0.9 recieved accuracy, rifles have 0.97 and penals have 1.0.
Vet 3 RE have 0.59, rifles have 0.64 and penals have 0.85 (the lower the better)
Thread: Firefly is too weak17 May 2021, 03:01 AM
16 May 2021, 19:27 PMJilet
I think the Jackson is generally going to be SAFER than the other TDs for most situations as while it doesnt have some of the strengths of the others (durability/cammo like jp4, self spotting and excellent rate of fire like su85, tulips and 200 alpha shots like firefly) it has very good mobility, reasonable accuracy on the move, good penetration, self repair and a turret. It just lacks real exploitable weaknesses unlike the other TDs.
Thread: Firefly is too weak16 May 2021, 07:47 AM
16 May 2021, 07:39 AMblvckdream
That is specific only to the 640 hp vehicles-which can be cut down to a 2 shot anyway if combined with tulips. Against the stug (560) its a 3 shot while others need 4, against a vet 2 JP4 its 4 shot while others need 5, against panther its a 5 shot while others need 6.
Vet 3 further skews this as panthers will be 4 shot and 640 hp vehicles will now be 3 shot.
To look at it another way, assuming all shots penetrate a Jackson will take an average of 18.275 seconds to kill a stug, 24.575 seconds to kill a vet JP4 and 30.875 seconds to kill a panther. A firefly will take 16 seconds to kill a stug, 24 seconds to kill a JP4 and 32 seconds to kill a panther and this is assuming no tulips.