Can you please read before you reply? What Jagdtiger? I was talking about just the Ostwind and Hetzer needing T4 to be built and a CP requirement.
Can you please read my post before you replying? I have explained the problems with having to have a T4 on map to have access to doctrinal vehicles more than once and that includes Ostwind, hezter, Tiger, JT and ST. |
Panther has very high ROF for a tank or even TD. On the allied side it's only slower than the Jackson (with regular ammo).
...
That is inaccurate according to cruzz
ROF
Panther 6.65
SU-85 5.65
M36 6.55
FF 8.25
Vet 3 ()
Panther 5.03
Su-85 4.57
M36 5.054
FF 6.25
|
With just T4 down = Schwerer and CP without panzer authorization.
Again that would need to have T4 on map for access to doctrinal vehicles and there is little reason for that.
Not being able to call a JT because T4 is destroyed makes little sense.
Not being able to got T1 and T2 and have access to Ostwind/Hezter does not make much sense either. |
I disagree. Tiger is just too good not to get it at the moment.
But these stats prove that Ostheer was used in the tourney, which proves a lot of people on coh2.org wrong. And interestingly enough they didn't have lower WR% than OKW either.
- vs Ostheer vs OKW
Soviet 71.4% 54.2%
USF 54.5% 53.3%
You mean they didn't have lower WR% than OKW vs USF...
Soviet where far better vs Ostheer than vs OKW...at least according to these stats. |
Consistency is the point(last I've seen, you were a massive supporter of consistency, what changed?).
All 4 other factions require their end tech for it, OKW should not be an exception.
Years of OKW having privileges over other factions are gone.
No they do not, USF can not lose their access to Pershing/Gray hound/M5, Soviet do not lose their access to IS-2/KV-2/IS-152, UKF do no lose access to Croc/Valentine and Ostheer do not lose access to CpzIV/Tiger/STug-E/Elephant.
|
Way too overcomplicated. Just make panzer authorization a 1 time global upgrade and make Ostwind/Hetzer buildable with just T4 down and CP requirements.
That is the whole point, OKW doctrinal tanks should not require T4 to exist to be available.
The is little reason for OKW to lose access to doctrinal units.
|
...
The only unit which is effected differently is guards and that is because they carry a large amount of droppable weapons.
...
Just to clarify:
Guards actually have lower chance to drop a weapon when a entity carrying a weapon dies than other squads to reduce the chance of weapon drop because they carry more weapons.
Their drop rate was lowered down to 10% from 33%. |
That is impossible to change due to how the game sees abilities. TWP is actually it "switching weapons" and attacking, which means it cannot base off the previous weapon's reload time. That means it has to reload before it can fire, or it may be able to (unrealistically) double-tap by using TWP immediately after a regular shot is fired.
I don't think that is correct since Pak use a different mechanism.
In addition as far as i know one can add reload bonus so one can make the TWP fire faster.
Actually the ability is rather UP and imo it should be replaced by a stationary camo ambush. |
I've only just seen this and I know its kind of a bump but did you even read what you said and replied to? ....
You described Tommies as weapon pinatas they are simply not.
(There used to be a problem when they got scoped Enfield as veterancy bonus but it was fixed along time ago.)
...
Brens require 2 on a squad to be on par if not slightly better or worse than a grens 1x LMG (I dont know the stats, its moot for now anyway)...
Then I suggest you check stats before posting about how much DPS each Squad has.
|
Introducing "Panzer Authorization" was an improvement to OKW tech but imo simply not enough, since the timing of some unit is still problematic.
My suggestion is to move "Panzer Authorization" to HQ truck and not to T4.
Now this would work as follows:
"Panzer Authorization" requires 2 truck to be unlock
Hetzer call-in, requiring tech "Panzer Authorization"
Ostwind call-in, requiring tech "Panzer Authorization"
Reason:
Fixes timing issues, increases built variety and help with "problem lost T4 cheaper to go for KT than to replace"
"Panzer Authorization" will stay an unlocked tech even when T4 is lost.
Reason:
There is little reason for OKW to lose access to doctrinal units and weapon upgrades Lmgs/Fg42 when T4 is lost including units like JT/OStwind/Hezter/Tiger, make replacing Truck easier.
Stuka now requires "Panzer Authorization", maybe lower to price to be inline with other rocket units.
Reason:
Bringing rocket artillery inline with similar units.
In order to avoid abuse of T4 as bunker there are number of solution like:
1) Gun becomes a separate upgrade.
2) Gun is available from start but is toned down andcan be upgraded with better munition
Other changes include, manual aim toggle, ability for AA/ground attack (AA maybe as an upgrade with a cost)
A similar change can be made for medics so that replacing a T1 with healing would become cheaper. |