Balance is relative. Buffing OST and UKF has the same effect as nerfing SOV, OKW and USF.
The difference is one approach involves adjusting two factions and one approach involves adjusting three.
No it is not.
Buffing Ostheer/UKF would mean that they one would try balance units on higher power level.
Nerfing OKW/Soviet/USF would mean balancing in lower power level.
The difference is that game mechanics would have more time to work. How much more can the FF be buffed since it can already hit and penetrate a PzIV with 100% chance from range 60 and can delete it one reload with Tullips before PzIV become obsolete?
Balance is relative to something, a benchmark and in this case it was the Ostheer.
And it should be used once more as the benchmark.
Power Creep is an issue in games where units don't get patched where it's a means to make older content obsolete over time.
That's not the case here.
It is, new you get buffed and then the "old" one needs buff also. And that is was it suggested. Buffing Ostheer more although they recently received a number of buffs like:
Better ostwind
earlier Pgs
DR in grenadier
It is not the Ostheer that need buffs or even the UKF that need buffes. It the OKW/Soviet/USF that need nerf.
Gradually with veterancy, without getting one of the best gun in the games with oen of the fastest reload and one of the highest penetration and the ability to spot to around 90 range.
Not it is not, because of the a thing called power creep.
One has to decide the power level of units and balance the game around that power level, else he keeps buffing units until core mechanism of the game become pointless.
Allied TDs is a prime example of that, having a chance to hit and penetrate of 100% at max range vs most units making accuracy and armor mechanism pointless.
Buffing need to stop, (actually it should had to stop a couple of year ago) and nerfing should start.
I'm working on a stats post as well; I have some more games than the guy on reddit, so my numbers are somewhat different. I'm always a bit skeptical about drawing too many conclusions from this kind of data, in particular given the small sample size, but if you want to it actually looks like OH is the outlier, not SOV.
Checking out matchups you'll find that SOV, USF and OKW trade about reasonably even, but OH does relatively poor against both SOV and USF...
And since the Ostheer is the best designed faction and the one that should be used as "benchmark" it is the rest of the faction that are op and should be nerfed. PLS no more power creep.
Reduce the Power level of M3
Decrease power level.
Lower cost to 0-5 fuel, lower DPS, passenger no longer can shoot out of the vehicle.
Available upgrades:
"Drive by" cost 30-40 munition, passengers can now shoot out of the vehicle.
Other changes:
OKW get Faust at truck build not set up, generally OKW tech unlock should come with truck built not set since time varies from truck placement.
Passenger no longer die on vehicle destroyed, they receive RNG damage and stun or suppress.
Penal
Decrease power level.
Cost down to 280 built time reduced, come with 4 mosin 2 SVT, satchel removed, PTRS removed. SVT profile changed to be good at mid but worse at max closer to M1 profile.
PTRS change to have lower reaction time.
Available upgrades:
"Research demolition charges" requires tech to unlock, gives access to demo for Penal and CE. CE can be re-balanced.
"AT upgrade" requires tech to unlock, gives access to PTRS AT satchel, AT satchel no longer causes critical only damage. At some a threshold was introduced so that vehicles would not run from infatry, there is little reason to have 1 shot engine engine damage available.
"AI upgrade" give 4 access to 4 SVT.
Personal preference, remove PTRS upgrade, introduce a separate AT dedicated AT squad like AT conscripts 2 PTRS AT grenades no ourah/merge, maybe "hit the ground" so it can still fire back vs AAHT. (The doctrinal option could improve this squad 3 PTRS camo and AT volley).
Conscripts:
Remove 7 men upgrade.
Available upgrades:
"Soviet conscription" available from t3 or T4 with a tech cost universals upgrade for all conscripts the XP/reinforcement bonuses only.
Personal preference, redesign Penal conscript as offensive/defensive infatry.
Maxim
Reduce the range of Vg's incendiary by 5.
Personal preference, replace incendiary with HE for VGs, move incendiary to ST.
T-70
Decrease power level.
Cheaper less lethal
M5 Qaud
Decrease power level.
Cheaper less lethal, reduce AA capability, possibly move suppression to separate upgrade or make it a timed ability.
SU-76
Replace vet 1 tracking with barrage, Fix XP value.
SU-85
Replace vet 1 focus sight ability now scale with veterancy, providing less sight at vet 1. Vet bonuses overhaul.
T-34/76
Tone down MG damage, "ram" replace by "full speed" a "skill" shot making the tank move straight fast. At vet 1 it can "ram" on collision ability scales with veterancy.
Doctrinal changes:
Remove Radio intercept, IL strafe/Bombing, Mark target, ATG camo from IS-2/IS-152 commanders.
If this units remain so dominant they rest of the abilities should be weaker.
(same changes suggested for other factions.)
... I'd wish Relic would've given the T-70 a damage profile more like the Luchs years ago and balanced the rest of the Soviets around that, so now we wouldn't be left with the near impossible task of balancing a crutch unit. Too late now.
The changes the MOD team has made to the Game since they took over Relic is too drastic to blame Relic for not "giving the proper profile" to the T-70. When Relic was balancing the unit it was available in the same building with T-34/76 and Soviets where building 2 building.
In addition the T-70 is not even using the Relic's profile:
MARCH 28th UPDATE:
And if the T-70 is too good there is a simple solution, reduce its power level. Lower both performance and cost...(that goes for half the units...)